The Anatomy of a Perfect Console Store Page
It’s a practical guide for developers, publishers, and release managers how to stand out in crowded digital console marketplaces. Participants will learn proven methods to avoid common mistakes, attract more players, and how to forge game’s visibility worldwide.
Speaker Bio

I’m a Release Manager with more than ten years in the games industry. My sweet spot is guiding games through first-party submission with Sony, Microsoft, and Nintendo, making sure every milestone—from metadata tweaks to launch-day patches—hits the mark and the calendar. I spend my days side-by-side with developers, artists, and QA, clearing roadblocks, keeping quality sky-high across every platform, and ultimately helping players dive straight into great experiences the moment a game goes live.
Games worked on:
Asterigos: Curse Of The Stars
Astor: Blade of the Monolith
Black Skylands
Broken Roads
Deadside
Despot’s Game
Farworld Pioneers
Graveyard Keeper
Hello Engineer
Hello Neighbor 2
Hello Neighbor: Search & Rescue
Hellpoint
Justice Sucks
Kill It With Fire
Kill It With Fire: VR
Lil’ Guardsman
MX Nitro
Mayhem in Single Valley
Not For Broadcast
Not For Broadcast: VR
Party Hard 2
Potion Craft
Punch Club 2: Fast Forward
Rhythm Sprout
Secret Neighbor
Shaq Fu: A Legend Reborn
Slim3K: Raise Against Despot
SnowRunner
SpiderHeck
Streets of Rogue
Tamarak Trail
Tinykin
Totally Reliable Delivery Service
Trash Sailors
Undungeon
World War Z