Animating the Dragons of Dragon Age: The Veilguard

Bringing a dynamic and immersive Boss Fight to life under tight deadlines—challenge accepted!

In this talk, Camille will share key insights from the animation process, including concepting, strategic planning, and how to communicate clearly when working remotely. She’ll share how I navigated certain constraints and a few ways to animate more efficiently those high-impact encounters.

Speaker Bio

Camille is a French animator living in Amsterdam, with over 10 years of experience in interactive entertainment. She’s specialized in creature animation; developing the movements of gameplay enemies and boss fights for companies like Guerrilla, BioWare and Motive Studio (and making it fun and challenging while she is at it!)

You can follow her adventures in the podcast Au Coin du Checkpoint (in French) that she co-animates and produces, where they talk about lore, worldbuilding and interactive storytelling : podcast.ausha.co/au-coin-du-checkpoint.

And you can see her animation work on her website : https://camillemarjoux.com.

Games Camille worked on:
Horizon Forbidden West
Dragon Age: The Veilguard