Values-driven Game Design: The Making of Alba: a Wildlife Adventure
We’ll hike through the design process of Alba: a Wildlife Adventure from the idea generation to prototyping, creating vertical slice levels, game mechanics, narrative design… all the way up to the game’s release. We’ll have special attention to all the challenges the game presented and the many changes the team had to make to the game along the way, in an effort to merge fun and engaging gameplay with the real life values and issues of the game’s core identity.
Speaker Bio
David is a Game Director and the Studio Art Director at ustwo games. He was part of the team that created Monument Valley and Land’s End, the Art Director of Monument Valley 2, and more recently the Creative Director of the Apple Design Award winner Alba: A Wildlife Adventure, set in his native Spain.