Speedrunning a new studio: the Galaxy Grove story
In just 2.5 years Galaxy Grove went from a solo endeavour to a 16 team studio working on two games simultaneously, and the studio keeps growing quickly. The studio secured funding several times in a clamped down financial market and successfully released its first game only one year after hiring started. In this talk Joost will explain the very deliberate studio strategy and choices that enabled this, both from a business perspective and from a creative perspective. Topics include defining company goals clearly, determining market fit of game concepts and the importance of (financial) planning.
Speaker Bio

Joost van Dongen is founder and creative director of Galaxy Grove, the studio behind Station to Station and the recently announced Town to City. Galaxy Grove specialises in unique management games with strong atmosphere. Before founding Galaxy Grove he was co-founder of Ronimo Games, where he was technical director on Awesomenauts, Swords & Soldiers, Blightbound and De Blob. He also made experimental solo games (Proun, Cello Fortress, Robo Maestro), made an album with cello music and has written over 100 articles on everything gamedev on his blog.
Games Joost worked on:
Town to City
Station to Station
Awesomenauts
Robo Maestro
Swords & Soldiers
Cello Fortress
Proun
Blightbound
De Blob
The Ageless Gate