“I love it when a QA plan comes together”

An introduction on creating a QA (Quality Assurance) plan for your indie title.

“In the chaotic world of indie game development, a QA plan was sent to the backlog for reasons that didn’t hold up. The bugs promptly escaped from the engine into important builds. Today, though still ignored by many, games survive due to their testers. If your game has bugs, if no one else is looking, and if you can’t find them. Maybe you can create…
**The QA-Team**”

Speaker Bio

Lead Publishing Producer at SOEDESCO Publishing and Founder of Otter Worlds; A company offering advice, support and self-publishing services for game companies.

Worked on over 30 commercially released titles, both digital and physical on PC and console.