Surviving as an indie game studio for 9 years

Running an indie studio is a tough challenge and it seems to be getting harder every year. 9 years after launching our first game, our 15 people indie team has put their heads together and collected our biggest dos and don’ts for our future endeavors: Will we finally stop making games in all kinds of genres and stick with one? Was branching out to consoles and mobile a good idea or should we have stuck with PC? What about the decision to start a publishing label? Come find out!

Speaker Bio

Philomena Schwab is a game developer and marketing professional from Zurich, Switzerland. She wrote her master thesis about “Community Building for Indie Developers” and went on to co-found the indie game studio Stray Fawn which recently expanded into publishing. Philomena was named a Forbes 30 under 30 and currently serves in the selection committee of the WINGS game fund. As a co-founder and board member of the Swiss Game Hub, a co-working space and incubator for game devs, she supports the growth of the Swiss games industry.

Games Philomena worked on:

The Wandering Village, Dungeon Clawler, Niche – a genetics survival game, Nimbatus – The Space Drone Constructor