Creating the Illusion of Tactility in Metro Awakening VR
Virtual Reality is a perfect match for the Metro franchise, but despite advancements in hardware there are many challenges to be solved when creating the feeling of tactility without the sense of touch. Using practical examples, some theory and a few principles, this talk will cover the way Metro Awakening’s development team designed and created tactile interactions in this post-apocalyptic game world.
Speaker Bio

Ruben Runhardt is a Principal Gameplay Designer at Vertigo Games (Vertigo Studios Amsterdam), dedicated to crafting amazing gameplay within Virtual Reality. With nearly a decade immersed in high-end VR development, Ruben has the skill and experience to push the medium’s boundaries to new heights. Beyond his professional work, he enjoys expressing creativity through diverse outlets, including cooking, pixel art, Lego and maybe even some hobby game development.
Games worked on:
Metro Awakening, Assassin’s Creed Nexus VR, Time Stall, National Geographic Explore VR, Term1nal, Landfall