Cameras are the Enemy: Converting Games to the URP in Unity
Unity is one of the most popular game engines in the world, but time constraints often lead development to leave performance on the table. How well a game runs affects the general perception of your product, and perhaps most importantly how the console vendors react to your submissions for release on their platforms. When porting games to console we’ve often spent the majority of our time getting it to run at acceptable framerates while sacrificing as little visual fidelity as possible. Taking advantage of tools like the URP from the beginning can set you up for success from the beginning, so long as you accept the pitfalls and shortcomings in any system. Follow along as we look at some case studies where we used the URP to ensure we could hit our performance targets across all platforms.
Speaker Bio

Irish Game Programmer from Northern Ireland living and working in the Netherlands. After completing his Master’s in Computer Games Development at Queen’s University Belfast, he went to work for Codeglue in Rotterdam where he’s been ever since. Now Behaviour Rotterdam, he has spent nearly seven years helping them port games from across generations and platforms, led teams as a Programming Team Lead and is one of the go-to developers for Unity projects.