Picking Up Things in Indiana Jones and the Great Circle
How MachineGames developed a first-person game focused on hands-on experiences and adventure over action. This talk goes through the design process for developing the GRIP system (grab, reach out, interact, push), the hurdles of encouraging hand-to-hand combat over gun combat, and the never-ending pursuit of creating authentic Indiana Jones interactions.
Speaker Bio
Zeke Virant is a lead game designer at MachineGames. With over 10 years of experience in game development, he has designed and contributed to indie games, as well as AA and AAA titles. Before games, Zeke wrote and directed experimental operas and cleaned people’s apartments.
Games Zeke worked on:
Indiana Jones and the Great Circle (2024), Call of the Wild: The Angler (2022), theHunter: Call of the Wild (2017), Soft Body (2016), Palace of the Organizer (2014)
