2021  /  2022  /  2023

LEGACY

Join the leading Dutch game business event to meet with 800+ industry professionals, learn from top speakers and discover amazing new games in the iconic INDIGO showcase.

RECAPPING 2022

RECAPPING

2022

A sunny, sold out festival edition of INDIGO brought the Dutch games industry and their foreign peers together in-person for the first time in a while on June 17th 2022. The game business and showcase event featured a two track conference, business matchmaking and an online games showcase. The game that was unanimously selected by a professional jury as the winner of the INDIGO 2022 Award was News Tower by Studio Nul Games.

450+

On-site visitors

400+

Meetings

10

Hours of Talks

23

Games

850+

Online viewers

Hosts 2022

Martine Spaans

Martine Spaans

General Manager - DGA & Owner - Tamalaki

Martine Spaans has worked in the games industry since 2006. She runs publishing label Tamalaki.com; a boutique F2P Mobile game publisher with a hands-on approach, specialised in Hidden Object, Match-3 and Simulation games. Tamalaki joined forces with partner-company FGL.com to broaden the casual F2P reach on mobile. Since 2021 Martine also helps FGL to publish games on Roblox and to bring several NFT projects to life. This year Martine joined the Dutch Games Association as General Manager.

Arjan Terpstra

Arjan Terpstra

Video game writer & historian

Arjan Terpstra is a video game writer and historian, and content producer at video game art gallery Cook and Becker. He (co-) authored books on Pac-Man, Sonic, and has writer credits in Horizon Forbidden West and other titles.

Audra McIver

Audra McIver

Co-Founder - Plan of Attack

Co-Founder of Plan of Attack, Audra has 20 years of video game PR under her belt, covering turf from San Francisco to New York and Madrid to Amsterdam. Audra’s focus hovers around client relations, corporate strategy / messaging and business development for large and small game development teams.

Eric Bartelson

Eric Bartelson

Game Journalist - Editor in Chief at Premortem.Games

Editor-in-Chief of PreMortem.Games. Veteran game journalist for over 20 years. Started out in 1999 for game magazines (yes the ones made of paper) such as PC Zone Benelux, PlayNation and GameQuest, before co-founding Dutch industry paper Control Magazine.

speakers 2022

‘Rising global challenges to game creation’

Kate Edwards

Kate Edwards

Culturalization Innovator at Geogrify, CXO & Co-founder at SetJetters


In her talk, Kate discusses what game creators can do to be better prepared for defending their creative vision against intrusive local regulations.

‘Leveraging External Development for Small Teams: Enabling your team to do what they do best’

Juney Dijkstra

Juney Dijkstra

Legacy Portfolio Manager at Paradox Interactive


In this talk, Juney will be running through several case studies of expert partners she has leveraged over the course of her career, in the hopes of inspiring you to reframe your thinking: Every need you have is an opportunity to create truly collaborative, long term partnerships with experts you can learn from for years to come!

‘Creating the Many Faces of Horizon Forbidden West’

Arno Schmitz

Arno Schmitz

Lead Character Artist at Guerrilla


Arno will share how the incredibly high fidelity character faces in Guerrilla’s latest release Horizon Forbidden West – released for PlayStation 5 and PlayStation 4 – was achieved. Most importantly, he will discuss how to do all this to scale, so all faces in the Forbidden West’s open-world enjoy similar quality whilst keeping production efforts realistic. The talk will also highlight the many facets of the production pipeline and offer best practices to increase the realism.

’60 game design lessons in 30 Minutes’

Tj’ièn Twijnstra

Tj’ièn Twijnstra

Game Director at Story Giant Games


Tj’ièn will guide you through the opening minutes of his latest game Text Express and distill 60 lessons from the game’s First Time User Experience in 30 minutes. He’ll explain the reasoning behind some of the design decisions and how this small indie studio is trying to create a genre defining mobile Free-to-Play game that can compete with the biggest games on the market.

‘Quality over Quantity : A possible future for videogame events’

Leon Winkler

Leon Winkler

Director of Global Events at Ubisoft HQ

Leon is responsible for producing the biggest events in the video game industry. After a long career with many different types of jobs, he found his dream job at Ubisoft. Leon loves bringing people together through high quality events. In his talk he will share all of his experiences and views on how to bond with your community of players through live events.

‘Even Tom Hanks thinks he’s a loser from time to time’

Scott Davidson

Scott Davidson

Art Director at Player Unknown Productions

Imposter syndrome has effected me throughout my entire life and I have developed some useful ways of coping. In this talk I will waffle on about my career in the games industry; The lows, the highs, the times I just thought about giving up and how I kept going.

‘Rethinking Indie games as Adaptation’

Amanda Kruse

Amanda Kruse

Head of Business Development and Licensing at Good Shepherd Entertainment

Licensed games have long held a complex standing in the world of games but with the industry booming, the lines between mediums blurring, and successful cases proving themselves again and again, are we at the tipping point where the conversations change from business terms like “license” to the elevated art of adaptation?

‘Why Cryptogames and tokenomics in gaming can be a source for innovation’

Omar Ramirez

Omar Ramirez

Product Manager at Merit Circle

Lots of P2E games out there right now are in their infancy. Yet they are valued more than a normal AAA studio. What if you could merge fun and tokenomics in one? Disrupting the industry properly can benefit us all.

‘From the snowy hills of Umeå to world domination – Zordix’s journey in becoming an international gaming powerhouse’

Martijn van Doorn

Martijn van Doorn

Business Development Director at DDM

Martijn van Doorn (DDM) will be interviewing Matti Larsson, the original founder & CEO of Zordix, who is currently responsible for all Innovation and New Business at the Zordix Group. In this fireside chat, Martijn and Matti will talk about the history of Zordix, Matti’s ambitions in growing the company to an international level, the hurdles and the challenges that came with this growth as well as his key take-aways and advice for other gaming companies, sharing similar ambitions.

Matti Larsson

Matti Larsson

Director of Innovation and New Business at Zordix

Martijn van Doorn (DDM) will be interviewing Matti Larsson, the original founder & CEO of Zordix, who is currently responsible for all Innovation and New Business at the Zordix Group. In this fireside chat, Martijn and Matti will talk about the history of Zordix, Matti’s ambitions in growing the company to an international level, the hurdles and the challenges that came with this growth as well as his key take-aways and advice for other gaming companies, sharing similar ambitions.

‘building machines for a better future in ‘horizon’

Maxim Fleury

Maxim Fleury

Lead Asset Artist, Machine & Weapons Team at Guerrilla

This presentation breaks down the process of creating and building the iconic machines seen in the ‘Horizon’ franchise. You will get insight in the complete machine asset pipeline at Guerrilla from a technical and organisational perspective. In addition to looking at the technical part of the process, Lennart and Maxim will also expand on the production side, evaluate what it takes to manage a creative team and detail the role of outsourcing in this process.

Lennart Franken

Lennart Franken

Senior Asset Artist, Machine & Weapons Team at Guerrilla

This presentation breaks down the process of creating and building the iconic machines seen in the ‘Horizon’ franchise. You will get insight in the complete machine asset pipeline at Guerrilla from a technical and organisational perspective. In addition to looking at the technical part of the process, Lennart and Maxim will also expand on the production side, evaluate what it takes to manage a creative team and detail the role of outsourcing in this process.

‘why vc, project funding and publishers suck’

Per-Arne Lundberg

Per-Arne Lundberg

CEO at Amplifier Game Invest


Amplifier Game Invest’s Per-Arne Lundberg and Tim Glaus share their insights on Using Equity to set You and your studio up for a sustainable long term success
Tim Glaus

Tim Glaus

Business Analyst at Amplifier Game Invest


Amplifier Game Invest’s Per-Arne Lundberg and Tim Glaus share their insights on Using Equity to set You and your studio up for a sustainable long term success

‘VAF co-development support: giving (Dutch) developers creative and financial gain’

Youri Loedts

Youri Loedts

Head of Gamedepartment at VAF (Flanders Audiovisual Fund)


In this talk, Youri Loedts, Head of Flanders Audiovisual Fund (VAF) Game Department, explains how the new VAF co-development call is beneficial to Flemish ánd Dutch game developers. Both in a creative and financial way. Game lawyer Olivier Oosterbaan adds useful IP-advice from a legal perspective.
Olivier Oosterbaan

Olivier Oosterbaan

Lawyer at Leopold Meijnen Oosterbaan Advocaten


In this talk, Youri Loedts, Head of Flanders Audiovisual Fund (VAF) Game Department, explains how the new VAF co-development call is beneficial to Flemish ánd Dutch game developers. Both in a creative and financial way. Game lawyer Olivier Oosterbaan adds useful IP-advice from a legal perspective.

‘After The Fall insights: Bleeding edge VR Development at Vertigo Games’

Pepijn van Duijn

Pepijn van Duijn

Game Designer at Vertigo Games

Join us in a multi-disciplinary session about how we blaze technical, design and art trails at Vertigo Games. Building upon the critical acclaim of Arizona Sunshine, we’ll show you how we pushed our boundaries even further and developed After The Fall – a cross platform, high end, high quality VR co-op shooter with a thriving community.

Shanice Lapierre Armande

Shanice Lapierre Armande

3D/Environment Artist at Vertigo Games

Join us in a multi-disciplinary session about how we blaze technical, design and art trails at Vertigo Games. Building upon the critical acclaim of Arizona Sunshine, we’ll show you how we pushed our boundaries even further and developed After The Fall – a cross platform, high end, high quality VR co-op shooter with a thriving community.

Peter Deurloo

Peter Deurloo

Game Director & Lead Design at Vertigo Games

Join us in a multi-disciplinary session about how we blaze technical, design and art trails at Vertigo Games. Building upon the critical acclaim of Arizona Sunshine, we’ll show you how we pushed our boundaries even further and developed After The Fall – a cross platform, high end, high quality VR co-op shooter with a thriving community.

‘The story behind We Were Here: INDI-GO your own way!’

Lucia de Visser

Lucia de Visser

Managing Director at Total Mayhem Games


Five years ago, I was broke, worked 80 hours a week, was very new to the Game Industry and had a dream. And then, we won INDIGO 2017 and launched our first commercial game … Now, five years later, at INDIGO, I am back, running a company of 40 developers. How did this dream turn into a successful studio? This talk is a brief journey of hurdles, pitfalls and all things that lead to the ‘We Were Here’-series as we know it today.

‘How to find & attract great people without using a recruiter’

Enrico Heidelberg

Enrico Heidelberg

Senior Recruiter at Riot Games


Enrico Heidelberg will help you with a framework to define who you need, where to find them, and how to attract talent in today’s challenging market. After years of recruiting for international game studio’s Enrico will share tips and tricks to benefit small and medium game studios. Bring your questions and let’s make it as relevant for ongoing talent challenges.

‘Panel Company Culture’

Sacha Blom

Sacha Blom

Marketing & Recruitment Coordinator at Paladin Studios


Explore with this industry panel how studios can maintain and improve a game company culture where creation can happen in a friendly space combining people of diverse backgrounds, culture and experience.
Kate Edwards

Kate Edwards

Culturalization Innovator at Geogrify, CXO & Co-founder at SetJetters


Explore with this industry panel how studios can maintain and improve a game company culture where creation can happen in a friendly space combining people of diverse backgrounds, culture and experience.
Leon Winkler

Leon Winkler

Director of Global Events at Ubisoft HQ


Explore with this industry panel how studios can maintain and improve a game company culture where creation can happen in a friendly space combining people of diverse backgrounds, culture and experience.
Scott Davidson

Scott Davidson

Art Director at Player Unknown Productions


Explore with this industry panel how studios can maintain and improve a game company culture where creation can happen in a friendly space combining people of diverse backgrounds, culture and experience.