Speakers 2025

Bibbi Wikman

Bibbi Wikman She/Her

Founder/Investor

PLAYCAP

“PlayCap – Women Redefining Game Investments”

Alisa Jefimova

Alisa Jefimova She/Her

Analyst

GAME DRIVE

“The Price is Right: Mastering Steam Discounts”

Fawzi Mesmar

Fawzi Mesmar He/Him

Creative Director

Ubisoft

“Demystifying Creativity”

Christel van Grinsven

Christel van Grinsven She/Her

Project Coordinator Games Monitor

Dutch Game Garden

“The Games Monitor 2024”

Zeke Virant

Zeke Virant He/Him

Lead Game Designer

MachineGames

“Picking Up Things in Indiana Jones and the Great Circle”

Adriaan de Jongh

Adriaan de Jongh He/Him

Game Designer

“We Released A Game In The Godot Engine And It Was Great”

Franz LaZerte

Franz LaZerte He/Him

Godot Programmer and Technical Designer
Camille Marjoux

Camille Marjoux She/Her

Senior Creature Animator

EA Motive

“Animating the Dragons of Dragon Age: The Veilguard”

Joost van Dongen

Joost van Dongen He/Him

CEO / Creative Director

Galaxy Grove

“Speedrunning a new studio: the Galaxy Grove story”

Céline Veltman

Céline Veltman She/Her

Game Direction, Art & Design

“How I found the one timeline where my passion project didn’t die”

Philomena Schwab

Philomena Schwab She/Her

Co-Founder

Stray Fawn Studio

“Surviving as an indie game studio for 9 years”

Carmen van Sleeuwen

Carmen van Sleeuwen She/Her

Art director, artist & 2D animator

Roost Games

“Big City Bliss: creating the world of Cat Cafe Manager 2”

Sasha Lewis

Sasha Lewis She/Her

Game / Level Designer

Twirlbound

“The Knightling’s Outskirts: From Concept to Release”

Jim Hendriks

Jim Hendriks He/Him

Associate Producer

Massive Entertainment, a Ubisoft Studio

“Expanding The Game Producer’s Toolbox”

Robin-Yann Storm

Robin-Yann Storm He/Him/They/Them

Product & UX Designer for Tools

RYStorm

“Gyms, Zoos, and Museums: Your documentation should be interactive”

Rami Ismail

Rami Ismail He/Him

Independent Game Developer

“Rami’s talk”

Jeroen Derwort

Jeroen Derwort He/Him

Chairman Dutch Games Association, Co-Founder Gamebasics Studio

“From Attic Room to Skybox: Building Gamebasics Studio”

Michael Bas

Michael Bas He/Him

Co-founder

&ranj

“Playfully Persuasive: Designing Change Through Games”

Virginie Maréchal

Virginie Maréchal She/Her

Cofounder and producer

Clever Trickster Studio

“SThings we learned the hard way about releasing our first game in China”

Matthew Deboysere

Matthew Deboysere He/Him

Head of Research

VAF

“Talking Numbers: Trends and Developments within 78 Flemish Game Studios”

Shaun McDermott

Shaun McDermott He/Him

Programming Team Lead

Behaviour Interactive

“Cameras are the Enemy: Converting Games to the URP in Unity”

Ruben Runhardt

Ruben Runhardt He/Him

Principal Gameplay Designer

Vertigo Games

“Creating the Illusion of Tactility in Metro Awakening VR”

Artem Pozhilenkov

Artem Pozhilenkov He/Him

Expert Release Manager

tinyBuild

“The Anatomy of a Perfect Console Store Page”

Laura de Looff

Laura de Looff She/Her

Publishing Producer

SOEDESCO Publishing

““I love it when a QA plan comes together””

Thomas Waterzooi

Thomas Waterzooi

Founder & Creative Director

“The Power Of Paintings”

Romy Halfweeg

Romy Halfweeg She/Her

Business Development Manager

Poki

“The Web Game Dev Starter Kit: Tools, Tips & Tricks”

Timo Verschueren

Timo Verschueren He/Him

Co-founder | Managing Director

Black Soup | Mostly Games

“10 Commandments of Working with Content Creators”

Bertine van Hövell

Bertine van Hövell She/Her

Studio Head, Freelance Game Designer and Writer, DGA Board Member Indie

Lost Again | DGA

“(Almost) Everything You Need to Know About Hiring A Game Writer”

Susannah Montgomery

Susannah Montgomery She/Her

Business Development Manager

EIT Culture and Creativity

“Level Up Your Game: How EIT Culture & Creativity Will Support Your Next Innovation”

Andreia "Shana" Gaita

Andreia "Shana" Gaita She/Her

Indie Game Dev

Spoiled Cat

“Porting your game to console: everything you need to know BEFORE you start development”

Allie Weis

Allie Weis She/Her

Ethics Coordinator in International Game Development

Howest Digital Arts & Entertainment (DAE)

“Roundtable: DEI as DLC: Optional add-on or core mechanic?”

Maurice van der Boor

Maurice van der Boor He/Him

Game consultant & studio founder

“Building Games with Brands: The Why and How of working with external IP”

Jan-Pieter van Seventer

Jan-Pieter van Seventer He/Him

Managing Director / Creative Entrepreneur

“The Opening Show with: JP & Brendan Greene”

Brendan Greene

Brendan Greene He/Him

Founder and Chief Creative Officer

PlayerUnknown Productions

“The Opening Show with: JP & Brendan Greene”

Jeremy Dalton

Jeremy Dalton He/Him

Author of Reality Check

“A Reality Check on Immersive Serious Games”

Hans Jacobs

Hans Jacobs He/Him

CEO & Creative Director

Bolt Blaster Games

“Making The Spell Brigade: The Power of Self-Imposed Constraints”

Hosts 2025

Adinda van Oosten

Adinda van Oosten

Game Journalist and Educator

Acreates

Audra McIver

Audra McIver

Co-Founder

Plan of Attack

Christophe De Bont

Christophe De Bont

Project Manager Games

VAF

Eric Bartelson

Eric Bartelson

Game Journalist

Juney Dijkstra

Juney Dijkstra

XDI Operations Director

Electronic Arts

Karel Millenaar

Karel Millenaar

Game & Narrative designer, Researcher, Lecturer

Matthijs Dierckx

Matthijs Dierckx

Game industry Creative & Writer

Studio Blue Storm

Mehdi Benkirane

Mehdi Benkirane

CEO

Zenith Pirates

Naomi Nelan

Naomi Nelan

Project manager creation games

VAF

Sly Emenike

Sly Emenike

Game Producer and Game Developer

CoolGames

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