Speakers 2026

Eline Muijres

Eline Muijres she/her

Freelance Producer

Cohop Games

“Developer Decisions That Scare Publishers”

Samuel Baidoo

Samuel Baidoo they/them

Theatermaker, Dancer, Game Designer, Mentor

“Plum Road Tea Dream’s Origin Story - From Theatre making to Game Design”

Tim Remmers

Tim Remmers He/Him

Managing Director

Team Reptile

“Growing a Studio on Your Own Terms”

Cat Chew

Cat Chew She / her

Managing Director

Ichiba

“The Emergence of Last Mile Financing and how this changes the Development Landscape”

Ben Lega

Ben Lega He

Founder and Game Director

Studio Tolima

“Narrative design without words”

Imogen Mellor

Imogen Mellor she/her

Social Lead

YRS TRULY

“Viral Games On Social Media And What To Learn From Them”

Manou IJpelaar

Manou IJpelaar she/her

Technical Game Designer

Galaxy Grove

“Everything I learned from starting a game studio”

Danny Perez Santana

Danny Perez Santana He/Him

Producer

Behaviour Interactive

“Agile without agony: A people-first approach”

Jingtong Zhu

Jingtong Zhu She/Her

Director of Business Development

Griffin Gaming Partners

“Live Evaluation Steam Store Pages: INDIGO Edition”

Chris Hanney

Chris Hanney he/him

Producer

Rabotica

“Steam's Serial Reviewers: An Untapped Marketing Force”

Matt Redway

Matt Redway He/Him

Senior Creative Director

PlayStation Studios

“Beyond the Logo: Crafting Comprehensive Brand Systems for Games”

Max de Kroon

Max de Kroon He/They

Composer, Sound Designer, Gameplay Audio Programmer

MACKS

“A Dynamic Dogwalk: Rapidly Prototyping Adaptive Audio in Godot”

Camille Fourniols

Camille Fourniols she/her

Creative Director - Groom/Creature Supervisor

CG Flickers

“Creating hairy characters from games to cinematic”

Paweł Miechowski

Paweł Miechowski he/him

Communications & Brand Partnerships Expert

11 bit studios

“Fireside Chat :: Pawel Miechowski and Christophe De bont will look back on 15 years 11 bit studios.”

Yannis Bolman

Yannis Bolman He/Him

Game Director/CEO

Little Chicken Game Company

“Moonlight Peaks: finding your audience”

Sule Nur Karaaslan

Sule Nur Karaaslan She/Her

Game & Level Designer

“No Two Levels Are Built The Same - A Metro Awakening VR Retrospective”

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