In the eye of the storm: Current status of the game industry and strategies to survive
Frank gives an update and analysis of the status of the games industry after the pandemic. He answers to question: “which capabilities do companies need in order to survive in VUCA times.”
Speaker Bio
Frank has a long career in education for Creative industries. He was founding father of bachelor programmes in Creative Business, Creative Media & Games Technologies (currently ranked 3rd in the world) and Applied Data Science & Artificial Intelligence and master programmes in games Technologies and Media Innovation. He owns a PhD in Strategy & Organisation based on research on platform economies. Frank will serve as chair of the afternoon.