Lectures, panels, and interviews on everything concerning game business and development during TALKS on June 25th!
TALKS will be hosted in a professional studio environment for the best audio and video quality, supporting attendee interaction and Q&A as we go live.
TALKS program june 25th
Displayed times are in UTC/GMT +1 hour.
Disclaimer: The program is in development and may still change.
Don’t Become a Slave Lord, 10 Keys to creating Symbiotic Partnerships for Game Development
Micah Davis, Tech Sales Lead at Starloop Studios
Remastering a classic: Cut the rope
Coen Neesen, Game Director at Paladin Studios
Sören Brügge, Product owner & producer at Paladin Studios
Creating adaptive music for Unexplored 2: The Wayfarer’s Legacy
Matthijs Dierckx, Composer and sound designer for games
Future of Game Development Pipelines using AI/ML
Christoffer Holmgård, CEO of model.AI
Introducing Game Technology in Training
Michel Caspers, Subject-matter Expert Modeling & Simulation at Koninklijke Marine
Adriaan de Jongh
Game designer and founder of Midgame Fund
Adriaan is a game designer best known for the indie game hit Hidden Folks, a hand-drawn interactive searching game, and for experimental games like Bounden and Fingle, which move people out of the normal space of videogames by challenging players to dance, hold hands, and share physical interactions. He also has an awkward signature dance which he’ll perform with every opportunity presented.
Technical Evangelist at Epic Games
Studio Director and executive producer at Guerrilla Games
Angie Smets is Studio Director and Executive Producer at Guerrilla, a PlayStation Studio based in Amsterdam, The Netherlands. Joining the studio in 2003, her credits include the Killzone series (until 2013) as well as critically acclaimed action RPG Horizon Zero Dawn (2017) and its highly anticipated upcoming sequel Horizon Forbidden West. Angie is responsible for the company’s general management and direction, and oversees development of all of Guerrilla’s projects.
CTO at Sokpop Collective
Director of Content at Sega Europe
Bobby Wertheim is the Director of Content for SEGA Europe’s Searchlight team. Bobby is on the look out to meet developers with a consumer focus, a clear vision of what they want to create, thinks digitally first (in terms of content delivery, including communication etc) while having a long-term view of what they want to achieve.
Co-founder of The Smash Universe
Dwayne is a DJ and producer, but also a co-founder of The Smash Universe. As a DJ, he has worked with artists like Enrique Iglesias and Pitbull. As co-founder of The Smash Universe, he wants to create a synergy between gaming, music, tech and lifestyle.
Hester Le Riche
Founder of Tover
An engineer by training, Hester Le Riche is the CEO and founder of Tover and the creator of a pioneering cognitive stimulation system – the Tovertafel. During her Ph.D., she designed the Tovertafel: the original interactive light projection system that entices those with cognitive challenges.
Selection Committee Member at WINGS fund and Creative Director & Co-Founder at Nyamyam
Jennifer Schneidereit is an award-winning game designer, programmer and creative director with 15 year’s experience in games. In 2010 she co-founded UK independent studio Nyamyam. Nyamyam specialises in beautifully crafted, unconventional games such as their first game Tengami and more recently Astrologaster. In 2019 Jennifer joined WINGS Fund’s Selection Committee. WINGS invests in indie games by teams in which women and developers from marginalized backgrounds have key positions.
Jurriaan van Teunenbroek
Vice President Games & Content at Azerion
In 2001 Jurriaan van Teunenbroek founded the company that in 2006 created the Youda Games brand. In 2015 Youdagames merged into the bigger Azerion, focusing on Gaming, Publishing, Distribution, and Ad Monetization. Azerion is an international company with more than 800 employees and offices all over the world. As Vice President Games & Content within Azerion Jurriaan gets his challenges in coordinating the teams and creative processes to make and acquire top game titles and finding new markets to sell the products.
CEO and Co-Founder of Sweet Baby Inc
Managing Director at Triumph Studios
Composer and sound designer for games
Tech Sales Lead at Starloop Studios
“He knows a tad about everything!” With one foot in business and the other in production Micah gets the best of both worlds! He loves meeting with clients, hearing their exciting ideas and helping them figure out how to bring those ideas to life by interacting with the development teams. He is a devoted family man, futuristic tech enthusiast, jack of all traits, problem solver and overall team player.
Subject-matter Expert Modeling & Simulation at the Royal Netherlands Navy
CEO at The Smash Universe
Miranda is CEO at The Smash Universe and has worked at Activision. She has a lot of other experience in the game industry, and is skilled in Marketing, PR, Management, E-commerce, Influencer Marketing and Artist Management. She will be talking more about streaming at the INDIGO TALKS.
Founder and director of KeokeN Interactive / Hunchback Music
Paul Deetman is co-founder and managing director of the game developing studio KeokeN Interactive, known for the praised Deliver Us The Moon. He is also the co-founder of music production studio Hunchback Music, which focuses on big campaigns, films and game music. Together with his brother, he is running both companies.
Video game executive and co-founder of Good Shepherd Entertainment
Attorney at Van Iersel Luchtman
René is a video game lawyer at Van Iersel Luchtman (VIL). At VIL he has founded and leads the only full-service legal team in the Netherlands which focuses on providing legal advice and (court) representation to video game companies. For his contributions to the Dutch games industry he was awarded the title “Game Changer” at the Game Bakery Awards.
Coordinator Digital Culture at Creative Industries Fund NL
Simone de Droog
Senior researcher, lecturer & project leader at HU Human Experience & Media Design lab
Simone de Droog (Ph.D.) is a senior researcher at Human Experience & Media Design (HEMD), University of Applied Sciences Utrecht. Her expertise is to research and design developmentally appropriate media products and interventions for children.
Principal Franchise Producer at Guerrilla Games
Tim has worked in the gaming industry for more than 15 years with a varied background in product development and production. After previous success at Nintendo, Tim joined Guerrilla’s Franchise and Community team in 2019 as Principal Franchise Producer to maintain and expand the Horizon brand and franchise.
Head of Game department at VAF
Youri is a former journalist and was editor-in-chief at the Dutch Official PlayStation Magazine for 13 years took on editorial positions at PlayStationPure, P Magazine, DVD Extra, TeVe-Blad, and others. He has worked for the TV show Gamepower and was a lead creative for several marketing agencies, where he worked for Netflix, Fox, Warner Bros., Ubisoft, PlayStation, Xbox, and many more. In 2018 he started working at VAF as their first Head of the games department.
Senior Publishing Manager
CEO and Co-Founder of modl.ai
Christoffer Holmgård is a co-founder and the CEO of modl.ai and a co-owner of indie game studio Die Gute Fabrik. He has done extensive research on AI and Machine Learning for Games at Northeastern University, New York University, and the IT University of Copenhagen.
Product Owner & Producer at Paladin Studios
Video games producer and part of the industry for 11 years and counting. He started his career at Daedalic Entertainment (Germany), working on classic Point and Click adventure games as a game designer. As a producer he mainly focussed on mobile games at Bigpoint (Germany), Spilgames (Netherlands) and since 2019 at Paladin Studios in The Hague. Games he worked on: A New Beginning, Pirate Storm, Valerian: City Of Alpha, My Tamagotchi Forever, Cut The Rope: Remastered.
Senior Content Producer
Arjan Terpstra is a Senior Content Producer at Cook and Becker. He specialises in video game writing and is currently writing a Pac-Man book. He was also a narrative designer for the RTS game: Blaze Revolutions. He is also the author of four video game artbooks: Killzone (game), Vlambeer (studio), Sonic the Hedgehog (icon) and Final Fantasy XV (game). His portfolio can be found at: www.ranja72.com
Aryeh has been active in the industry for over 20 years. In that time he has filled a variety of roles for a large number of games. Aryeh started in journalism and retail, and went on to work in publishing (Mindscape) and development (Guerrilla Games, Gamious). Now he uses his experience and expertise in AAA studios and startups to help others. As Incubation Manager at DGG and Jack of all trades for the Navy. Besides personal projects.
JP van Seventer
JP van Seventer runs Dutch Game Garden and has a management background in game development as well as experience in game design and art. Connecting people is JP’s greatest passion and making the Netherlands a leading game nation is one of his dreams. Helping studio’s in their growth and ambition is one of the ways JP supports this dream.
Founder and owner at Tamalaki
Martine Spaans is founder and owner of F2P mobile publisher Tamalaki. Since the start of her gaming career in 2007 she’s been focused on casual games for a female audience (such as hidden object, match-3 and simulation games). She joined forces with partner company FGL and helps them to acquire idle-, board and puzzle games.
Legacy Portfolio Manager at Paradox Interactive
As the Legacy Portfolio Manager, Juney is responsible for exploring opportunities for the Paradox Interactive portfolio of games no longer in active development. She was formerly the Lead Producer at SOEDESCO Publishing, where she built the publishing pipeline & team for PC & console and supported the worldwide release of 50+ games digitally & at retail for PC and console, while at the same time developing & running the in-house porting team. Prior to that, she obtained an MSc. degree in Game and Media Technology from Utrecht University, alongside organising and running large scale events in the game development industry.
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