Talks conference

Lectures, panels, and interviews on everything concerning game business and development during TALKS!

Our TALKS conference covers entertainment and serious game topics by game industry experts, prominent game companies, like-minded game entrepreneurs, and even students.

TALKS will be hosted in a professional studio environment for the best audio and video quality, supporting attendee interaction and Q&A as we go live.

Program TALKS

Displayed times are in UTC/GMT +1 hour.
Disclaimer: The program is in development and may still change.

Development

Hosted by Arjan Terpstra

Business

Hosted by Martine Spaans

08:55

OPENING

09.00

09.30

10.00

10.30

11.00

 

11.30

12.00

12.30

13.00

13.30

14.00

14.30

15.00

15.30

16.00

16.30

17.00

17.30

TBA: TALK ON PRODUCTION

Post-mortem on The Falconeer

Tomas Sala, Solo Game Developer

TBA: INTERNATIONAL SPEAKER

 

 

TBA: TALK ON CONCEPT ART

Danar Worya, Freelance concept artist

Designing engaging games for kids

Simone de Droog, Senior Researcher at HU HEMD

TBA: INTERNATIONAL SPEAKER

 

 

Creating adaptive music for Unexplored 2: The Wayfarer’s Legacy

Matthijs Dierckx, Composer and sound designer for games

A day in the life of a graphics programmer

Rebecca Fernandez O’Shea, Graphics programmer at Nixxes

TBA: INTERNATIONAL SPEAKER

 

 

TBA: TALK ON EPIC DEVELOPMENTS

Arjan Brussee, Product Director at Epic Games

TBA: TALK ON NARRATIVE DESIGN

TBA

TBA

TBA

TBA

TBA

 

TBA: TALK ON INTERNATIONAL BUSINESS

Hester le Riche, Founder of Tover

A different approach on the studio business model

Aran Koning, CTO at Sokpop Collective
Tijmen Tio, CTO at Sokpop Collective

TBA: INTERNATIONAL SPEAKER

 

 

Recognizing a good publishing deal

René Otto, Attorney at Van Iersel Luchtman

The Road of Deliver Us The Moon

Paul Deetman, Founder and Director at KeoKeN Interactive

TBA: INTERNATIONAL SPEAKER

 

 

TBA: TALK ON IP AND FRANCHISING

TBA

TBA: STUDIO HEAD PANEL

TBA

TBA: INTERNATIONAL SPEAKER

 

 

Top Tips for Indies on working with content creators

Miranda Huybers, CEO at Smash Universe
Dwayne Megens, CEO at Smash Universe

Panel: Road to funding

Adriaan de Jongh, Midgame Fund
Youri Loedts,
VAF
Sean Gilis,
Creative Industries Fund NL
Paul Hanraets,
Good Shepherd Entertainment

TBA

Kim Belaire, Sweet Baby Inc & Wings Fund

18.00

INDIGO AWARD

TALKS Speakers

Arjan Brussee

Arjan Brussee

Special things at Epic Games

Arjan Brussee is a Dutch videogame programmer who works for Epic Games. He is one of the masterminds behind the Jazz Jackrabbit series alongside Cliff Bleszinski and is also responsible for the Killzone series, which he worked on at Guerrilla Games.

Hester Le Riche

Hester Le Riche

Founder of Tover

An engineer by training, Hester Le Riche is the CEO and founder of Tover and the creator of a pioneering cognitive stimulation system – the Tovertafel. During her Ph.D., she designed the Tovertafel: the original interactive light projection system that entices those with cognitive challenges.

Tomas Sala

Tomas Sala

Solo Developer

Tomas Sala is a solo game developer working on The Falconeer. He is also one of the founding members of Little Chicken Game Company (well known for games like REKT! and Runespell: Overture), which he left last year after 18 years of working there.

Danar Worya

Danar Worya

Concept Artist

Danar has worked as a freelance concept artist for 2020 Game Of The Year Last Of Us 2 (Naughty Dog), and has taken part in the development of projects at Guerrilla Games.

Aran Koning

Aran Koning

CTO at Sokpop Collective

Aran Koning, who’s also part of Sokpop Collective, is a Dutch Indie Game developer and a musician who lives in Utrecht. He did his first Global Game Jam in 2012 and has been there every year since. He loves making games with friends and has made the game Please be Nice.

Tijmen Tio

Tijmen Tio

CFO at Sokpop Collective

Tijmen is a former student of the HKU. Today he’s a developer who’s responsible for the games Simmiland (2018) and he was also nominated for an award in 2017 for his sword Slice ‘m Up; Bamboo heart. He is part of Sokpop Collective

Simone de Droog

Simone de Droog

Senior researcher, lecturer & project leader at HU Human Experience & Media Design lab

Simone de Droog (Ph.D.) is a senior researcher at Human Experience & Media Design (HEMD), University of Applied Sciences Utrecht. Her expertise is to research and design developmentally appropriate media products and interventions for children.

Paul Deetman

Paul Deetman

Founder and director of KeokeN Interactive / Hunchback Music

Paul Deetman is co-founder and managing director of the game developing studio KeokeN Interactive, known for the praised Deliver Us The Moon. He is also the co-founder of music production studio Hunchback Musicc, which focuses on big campaigns, films and game music. Together with his brother, he is running both companies.

Youri Loedts

Youri Loedts

Head of Game department at VAF

Youri is a former journalist and was editor-in-chief at the Dutch Official PlayStation Magazine for 13 years took on editorial positions at PlayStationPure, P Magazine, DVD Extra, TeVe-Blad, and others. He has worked for the TV show Gamepower and was a lead creative for several marketing agencies, where he worked for Netflix, Fox, Warner Bros., Ubisoft, PlayStation, Xbox, and many more. In 2018 he started working at VAF as their first Head of the games department.

Adriaan de Jongh

Adriaan de Jongh

Game designer and founder of Midgame Fund

Adriaan is a game designer best known for the indie game hit Hidden Folks, a hand-drawn interactive searching game, and for experimental games like Bounden and Fingle, which move people out of the normal space of videogames by challenging players to dance, hold hands, and share physical interactions. He also has an awkward signature dance which he’ll perform with every opportunity presented.

Paul Hanraets

Paul Hanraets

Video game executive and co-founder of Good Shepherd Entertainment

Paul M. Hanraets is a video game executive and co-founder of Good Shepherd Entertainment (previously Gambitious). Good Shepherd Entertainment has published several global top sellers such as John Wick Hex, Transport Fever, Hard West, and the critically acclaimed Monster Train. Prior to founding Good Shepherd, Paul led a media agency specialized in video and computer games and produced a games TV show, published a game magazine, and co-organized Benelux’s largest consumer game event.
Sean Gilis

Sean Gilis

Coordinator Digital Culture at Creative Industries Fund NL

Sean, originally from Belgium, has been working at the Creative Industries Fund NL since 2016 and coordinates various subsidy arrangements such as the Digital Culture and Immerse\Interact fund. Before joining Creative Industries Fund NL he mainly worked in art centers.
Dwayne Megens

Dwayne Megens

Co-founder of The Smash Universe

Dwayne is a DJ and producer, but also a co-founder of The Smash Universe. As a DJ, he has worked with artists like Enrique Iglesias and Pitbull. As co-founder of The Smash Universe, he wants to create a synergy between gaming, music, tech and lifestyle.

Miranda Huybers

Miranda Huybers

CEO at The Smash Universe

Miranda is CEO at The Smash Universe and has worked at Activision. She has a lot of other experience in the game industry, and is skilled in Marketing, PR, Management, E-commerce, Influencer Marketing and Artist Management. She will be talking more about streaming at the INDIGO TALKS.

René Otto

René Otto

Attorney at Van Iersel Luchtman

René is a video game lawyer at Van Iersel Luchtman (VIL). At VIL he has founded and leads the only full-service legal team in the Netherlands which focuses on providing legal advice and (court) representation to video game companies. For his contributions to the Dutch games industry he was awarded the title “Game Changer” at the Game Bakery Awards.

Rebecca Fernandez O'Shea

Rebecca Fernandez O'Shea

Graphics programmer

Rebecca is a graphics programmer at Nixxes Software, and there she has contributed to Marvel’s Avengers and Shadow of the Tomb Raider. She previously worked at TT Games in the UK on various Lego titles, and Weirdbeard Games in Amsterdam on Tricky Towers.

Matthijs Dierckx

Matthijs Dierckx

Composer and sound designer for games

Matthijs Dierckx is a composer and sound designer for games, currently working on the procedural RPG Unexplored 2. He’s the former founder and publisher of Control, the Dutch game development magazine and conference. Dierckx started working in the games industry in 1998.

Kim Belair

Kim Belair

CEO and Co-Founder of Sweet Baby Inc

Kim Belair is a writer, narrative designer and the CEO and co-founder of Sweet Baby Inc, a narrative development company based in Montreal. Part of the games industry since 2013, she’s worked with companies including Rocksteady, Insomniac, Panic, KO_OP, Valve, and JuVee Productions to bring games and other stories to life.
Bobby Wertheim

Bobby Wertheim

Director of Content at Sega Europe

Bobby Wertheim is the Director of Content for SEGA Europe’s Searchlight team. Bobby is on the look out to meet developers with a consumer focus, a clear vision of what they want to create, thinks digitally first (in terms of content delivery, including communication etc) while having a long-term view of what they want to achieve.

Talks Hosts

Arjan Terpstra

Arjan Terpstra

Senior Content Producer

Arjan Terpstra is a Senior Content Producer at Cook and Becker. He specialises in video game writing and is currently writing a Pac-Man book. He was also a narrative designer for the RTS game: Blaze Revolutions. He is also the author of four video game artbooks: Killzone (game), Vlambeer (studio), Sonic the Hedgehog (icon) and Final Fantasy XV (game). His portfolio can be found at: www.ranja72.com

Martine Spaans

Martine Spaans

Founder and owner at Tamalaki

Martine Spaans is founder and owner of F2P mobile publisher Tamalaki. Since the start of her gaming career in 2007 she’s been focused on casual games for a female audience (such as hidden object, match-3 and simulation games). She joined forces with partner company FGL and helps them to acquire idle-, board and puzzle games.

Martine is also a mentor to several indie teams, Women in Games ambassador, regular games industry speaker and game award judge. Her previous roles include marketing and monetisation advisor to Critical Force, Content Manager at Spil Games and online marketing manager at Blue Byte.

Program TALKS

Displayed times are in UTC/GMT +1 hour.
Disclaimer: The program is in development and may still change.

Development

Hosted by Arjan Terpstra

Business

Hosted by Martine Spaans

08:55

OPENING

09.00

09.30

10.00

10.30

11.00

 

11.30

12.00

12.30

13.00

13.30

14.00

14.30

15.00

15.30

16.00

16.30

17.00

17.30

TBA: TALK ON PRODUCTION

Post-mortem on The Falconeer

Tomas Sala, Solo Game Developer

TBA: INTERNATIONAL SPEAKER

 

 

TBA: TALK ON CONCEPT ART

Danar Worya, Freelance concept artist

Designing engaging games for kids

Simone de Droog, Senior Researcher at HU HEMD

TBA: INTERNATIONAL SPEAKER

 

 

Creating adaptive music for Unexplored 2: The Wayfarer’s Legacy

Matthijs Dierckx, Composer and sound designer for games

A day in the life of a graphics programmer

Rebecca Fernandez O’Shea, Graphics programmer at Nixxes

TBA: INTERNATIONAL SPEAKER

 

 

TBA: TALK ON EPIC DEVELOPMENTS

Arjan Brussee, Product Director at Epic Games

TBA: TALK ON NARRATIVE DESIGN

TBA

TBA

TBA

TBA

TBA

 

TBA: TALK ON INTERNATIONAL BUSINESS

Hester le Riche, Founder of Tover

A different approach on the studio business model

Aran Koning, CTO at Sokpop Collective
Tijmen Tio, CTO at Sokpop Collective

TBA: INTERNATIONAL SPEAKER

 

 

Recognizing a good publishing deal

René Otto, Attorney at Van Iersel Luchtman

The Road of Deliver Us The Moon

Paul Deetman, Founder and Director at KeoKeN Interactive

TBA: INTERNATIONAL SPEAKER

 

 

TBA: TALK ON IP AND FRANCHISING

TBA

TBA: STUDIO HEAD PANEL

TBA

TBA: INTERNATIONAL SPEAKER

 

 

Top Tips for Indies on working with content creators

Miranda Huybers, CEO at Smash Universe
Dwayne Megens, CEO at Smash Universe

Panel: Road to funding

Adriaan de Jongh, Midgame Fund
Youri Loedts,
VAF
Sean Gilis,
Creative Industries Fund NL
Paul Hanraets,
Good Shepherd Entertainment

TBA

Kim Belaire, Sweet Baby Inc & Wings Fund

18.00

INDIGO AWARD

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