2025 Speakers

Bibbi Wikman (She/Her)

Bibbi Wikman (She/Her)

Founder/Investor - PLAYCAP

“PlayCap – Women Redefining Game Investments”
Alisa Jefimova (She/Her)

Alisa Jefimova (She/Her)

Analyst - GAME DRIVE

“The Price is Right:
Mastering Steam Discounts”
Fawzi Mesmar (He/Him)

Fawzi Mesmar (He/Him)

Creative Director - Ubisoft

“Demystifying Creativity”
Christel van Grinsven (She/Her)

Christel van Grinsven (She/Her)

Project Coordinator Games Monitor - Dutch Game Garden

“The Games Monitor 2024”
Zeke Virant (He/Him)

Zeke Virant (He/Him)

Lead Game Designer - MachineGames

“Picking Up Things in Indiana Jones and the Great Circle”

Adriaan de Jongh (He/Him)

Adriaan de Jongh (He/Him)

Game Designer

“We Released A Game In The Godot Engine And It Was Great”

Franz LaZerte (He/Him)

Franz LaZerte (He/Him)

Godot Programmer and Technical Designer

“We Released A Game In The Godot Engine And It Was Great”

Camille Marjoux (She/Her)

Camille Marjoux (She/Her)

Senior Creature Animator - EA Motive

“Animating the Dragons of Dragon Age: The Veilguard”

Joost van Dongen (He/Him)

Joost van Dongen (He/Him)

CEO / Creative Director - Galaxy Grove

“Speedrunning a new studio: the Galaxy Grove story”

Céline Veltman (She/Her)

Céline Veltman (She/Her)

Game Direction, Art & Design

“How I found the one timeline where my passion project didn’t die”

Philomena Schwab (She/Her)

Philomena Schwab (She/Her)

Co-Founder - Stray Fawn Studio

“Surviving as an indie game studio for 9 years”

Carmen van Sleeuwen (She/Her)

Carmen van Sleeuwen (She/Her)

Art director, artist & 2D animator - Roost Games

“Big City Bliss: creating the world of Cat Cafe Manager 2”

Sasha Lewis (She/Her)

Sasha Lewis (She/Her)

Game / Level Designer - Twirlbound

The Knightling’s Outskirts: From Concept to Release

Jim Hendriks (He/Him)

Jim Hendriks (He/Him)

Associate Producer - Massive Entertainment, a Ubisoft Studio

Expanding The Game Producer’s Toolbox

Robin-Yann Storm (He/Him/They/Them)

Robin-Yann Storm (He/Him/They/Them)

Product & UX Designer for Tools - RYStorm

Gyms, Zoos, and Museums: Your documentation should be interactive

Rami Ismail (He/Him)

Rami Ismail (He/Him)

Independent Game Developer

“Rami’s talk”

Jeroen Derwort (He/Him)

Jeroen Derwort (He/Him)

Chairman Dutch Games Association, Co-Founder Gamebasics Studio

From Attic Room to Skybox: Building Gamebasics Studio

Michael Bas (He/Him)

Michael Bas (He/Him)

Co-founder - &ranj

Playfully Persuasive: Designing Change Through Games

Virginie Maréchal (She/Her)

Virginie Maréchal (She/Her)

Cofounder and producer - Clever Trickster Studio

Things we learned the hard way about releasing our first game in China

Matthew Deboysere (He/Him)

Matthew Deboysere (He/Him)

Head of Research - VAF

Talking Numbers: Trends and Developments within 78 Flemish Game Studios

Shaun McDermott (He/Him)

Shaun McDermott (He/Him)

Programming Team Lead - Behaviour Interactive

Cameras are the Enemy: Converting Games to the URP in Unity

Ruben Runhardt (He/Him)

Ruben Runhardt (He/Him)

Principal Gameplay Designer - Vertigo Games

Creating the Illusion of Tactility in Metro Awakening VR

Artem Pozhilenkov (He/Him)

Artem Pozhilenkov (He/Him)

Expert Release Manager - tinyBuild

The Anatomy of a Perfect Console Store Page

Laura de Looff (She/Her)

Laura de Looff (She/Her)

Publishing Producer - SOEDESCO Publishing

I love it when a QA plan comes together

Thomas Waterzooi (He/Him)

Thomas Waterzooi (He/Him)

Founder & Creative Director

The Power Of Paintings

Romy Halfweeg (She/Her)

Romy Halfweeg (She/Her)

Business Development Manager - Poki

The Web Game Dev Starter Kit: Tools, Tips & Tricks

Timo Verschueren (He/Him)

Timo Verschueren (He/Him)

Co-founder | Managing Director - Black Soup | Mostly Games

10 Commandments of Working with Content Creators

Bertine van Hövell (She/Her)

Bertine van Hövell (She/Her)

Studio Head, Freelance Game Designer and Writer, DGA Board Member Indie - Lost Again | DGA

(Almost) Everything You Need to Know About Hiring A Game Writer

Susannah Montgomery (She/Her)

Susannah Montgomery (She/Her)

Business Development Manager - EIT Culture and Creativity

Level Up Your Game: How EIT Culture & Creativity Will Support Your Next Innovation

Andreia "Shana" Gaita (She/Her)

Andreia "Shana" Gaita (She/Her)

Indie Game Dev - Spoiled Cat

Porting your game to console: everything you need to know BEFORE you start development

Allie Weis (She/Her)

Allie Weis (She/Her)

Ethics Coordinator in International Game Development - Howest Digital Arts & Entertainment (DAE)

Roundtable: DEI as DLC: Optional add-on or core mechanic?

Maurice van der Boor (He/Him)

Maurice van der Boor (He/Him)

Game consultant & studio founder

Building Games with Brands: The Why and How of working with external IP

Jan-Pieter van Seventer (He/him)

Jan-Pieter van Seventer (He/him)

Managing Director / Creative Entrepreneur

The Opening Show with: JP & Brendan Greene

Brendan Greene (He/Him)

Brendan Greene (He/Him)

Founder and Chief Creative Officer - PlayerUnknown Productions

The Opening Show with: JP & Brendan Greene

Jeremy Dalton (He/Him)

Jeremy Dalton (He/Him)

Author of Reality Check

A Reality Check on Immersive Serious Games

Hans Jacobs (He/Him)

Hans Jacobs (He/Him)

CEO & Creative Director - Bolt Blaster Games

Making The Spell Brigade: The Power of Self-Imposed Constraints

Hosts

Adinda van Oosten

Adinda van Oosten

Audra McIver

Audra McIver

Christophe De Bont

Christophe De Bont

Eric Bartelson

Eric Bartelson

Juney Dijkstra

Juney Dijkstra

Karel Millenaar

Karel Millenaar

Matthijs Dierckx

Matthijs Dierckx

Mehdi Benkirane

Mehdi Benkirane

Naomi Nelan

Naomi Nelan

Sly Emenike

Sly Emenike

INDIGO TALKS 2025 PROGRAM

Tuesday, May 27th

Pink Track

Purple Track

White Track

Wednesday, May 28th

Pink Track

Purple Track

INDIGO Talks

Game Industry Insights & Expert Sessions

INDIGO Talks is a two-track conference featuring national and international speakers who offer a behind-the-scenes look at game development and share personal industry experiences. Some are familiar faces with long track records, while others take the stage for the first time to share fresh perspectives. Talks cover a wide range of topics, from art, design, production, and technology to the business aspects of making games.

What to Expect

🎤 Talks & Panels – From inspiring success stories to valuable insights, industry experts share their experiences on game development, creativity, and entrepreneurship.
🎭 Behind-the-Scenes – A unique look into well-known and emerging game projects, with honest stories about challenges and victories.
🧩 Creation & Innovation – Discover how developers shape their games, from artistic choices and design decisions to innovative production methods.
💼 Business & Entrepreneurship – Learn how to fund, market, and grow a game in an ever-evolving industry.

🔹 Note: Not all talks will be recorded.

 

Partners