INDIGO Talks

Game Industry Insights & Expert Sessions

INDIGO Talks is a two-track conference featuring national and international speakers who offer a behind-the-scenes look at game development and share personal industry experiences. Some are familiar faces with long track records, while others take the stage for the first time to share fresh perspectives. Talks cover a wide range of topics, from art, design, production, and technology to the business aspects of making games.

What to Expect

🎤 Talks & Panels – From inspiring success stories to valuable insights, industry experts share their experiences on game development, creativity, and entrepreneurship.
🎭 Behind-the-Scenes – A unique look into well-known and emerging game projects, with honest stories about challenges and victories.
🧩 Creation & Innovation – Discover how developers shape their games, from artistic choices and design decisions to innovative production methods.
💼 Business & Entrepreneurship – Learn how to fund, market, and grow a game in an ever-evolving industry.

🔹 Note: Not all talks will be recorded.

 

2025 Speakers

Bibbi Wikman (She/Her)

Bibbi Wikman (She/Her)

Founder/Investor - PLAYCAP

“PlayCap – Women Redefining Game Investments”
Alisa Jefimova (She/Her)

Alisa Jefimova (She/Her)

Analyst - GAME DRIVE

“The Price is Right:
Mastering Steam Discounts”
Fawzi Mesmar (He/Him)

Fawzi Mesmar (He/Him)

Creative Director - Ubisoft

“Demystifying Creativity”
Christel van Grinsven (She/Her)

Christel van Grinsven (She/Her)

Project Coordinator Games Monitor

“The Games Monitor 2025”
Zeke Virant (He/Him)

Zeke Virant (He/Him)

Lead Game Designer - MachineGames

“Picking Up Things in Indiana Jones and the Great Circle”

Adriaan de Jongh (He/Him)

Adriaan de Jongh (He/Him)

Game Designer

“We Released A Game In The Godot Engine And It Was Great”

Franz LaZerte (He/Him)

Franz LaZerte (He/Him)

Godot Programmer and Technical Designer

“We Released A Game In The Godot Engine And It Was Great”

Camille Marjoux (She/Her)

Camille Marjoux (She/Her)

Senior Creature Animator

“Animating the Dragons of Dragon Age: The Veilguard”

Joost van Dongen (He/Him)

Joost van Dongen (He/Him)

CEO / Creative Director - Galaxy Grove

“Speedrunning a new studio: the Galaxy Grove story”

Céline Veltman (She/Her)

Céline Veltman (She/Her)

Game Direction, Art & Design

“How I found the one timeline where my passion project didn’t die”

Philomena Schwab (She/Her)

Philomena Schwab (She/Her)

Co-Founder - Stray Fawn Studio

“Surviving as an indie game studio for 9 years”

Carmen van Sleeuwen (She/Her)

Carmen van Sleeuwen (She/Her)

Art director, artist & 2D animator - Roost Games

“Big City Bliss: creating the world of Cat Cafe Manager 2”

Sasha Lewis (She/Her)

Sasha Lewis (She/Her)

Game / Level Designer

The Knightling’s Outskirts: From Concept to Release

Jim Hendriks (He/Him)

Jim Hendriks (He/Him)

Associate Producer - Massive Entertainment, a Ubisoft Studio

Expanding The Game Producer’s Toolbox

Robin-Yann Storm (He/Him/They/Them)

Robin-Yann Storm (He/Him/They/Them)

Product & UX Designer for Tools - RYStorm

Gyms, Zoos, and Museums: Your documentation should be interactive

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