You either die a hero
Over the years Blender has gone from “underdog” to “the standard” for many aspects of 3D content creation. As adoption grows, the project deals with the challenge of keeping innovation, reliability, openness and independence in balance.
In this session, Francesco will discuss topics such as ongoing and upcoming development, content-driven development and Blender’s strategy to ensure a sustainable future for the project and its community.
Speaker Bio
With a background in industrial design, Francesco joined Blender in 2012 as a 3D artist and has been contributing to the project ever since in various roles, organizing events, designing and developing software and producing open movie projects.