Creature Design for IP Development
Head Crabs and Xenomorphs and Creepers, oh my! Creatures combine real world animals and fantastic ideas. While some creatures are just forgettable cannon fodder to the player, others are key pillars to the appeal and success of an IP. Using examples from media and her career, Molly Heady-Carroll will take you through her methods of designing memorable creatures designed for purpose and how they can maximize the potential of your IP.
Speaker Bio
Molly Heady-Carroll has 10 years experience in games and animation as a Creature Designer for projects such as “Tangledeep”, “Zenibeasts” and “Hammerwatch”. She is also the co-founder of games studio Arcane Circus and a creature design instructor at the HKU.