Expanding The Game Producer’s Toolbox

Game Production is a complex job. You are responsible for the time, budget, scope, quality and the team of an entire game project. If you ask any producer for advice they inevitable answer: Well, that depends…

So, in an attempt to actually be helpful and practical I am going to give you several tips on how to expand your toolbox. These are lessons I learned, resources I found and advice I received through my nearly 8 years of working on various AAA projects.

None of these will be easy, but they can make things simpler. By the end of this talk you will have a list of things you can immediately start doing or start looking into. I have no doubt that some of them will be helpful to you.

Speaker Bio

Experienced AAA Producer at Massive Entertainment, a Ubisoft Studio