Sandbox and Narrative, why and how we facilitate narrative in Age of Wonders 4
This talk will focus on a mix of the “why” (roleplaying, agency, replayability, connecting systems) and the “how” (the systems we use to facilitate narrative) specifically within Age of Wonders 4.
Speaker Bio
Michelle studied Game Design and Development at the HKU. After graduating she started working as QA in the mobile (game) industry, growing into design and then narrative design at Gamehouse. Since 2020 she has worked as a narrative designer at Triumph Studios, nerding out about RPGs, attractive fictional characters and redeemed villains.