Join the leading Dutch game business event to meet with 800+ industry professionals, learn from top speakers and discover amazing new games in the iconic INDIGO showcase.
RECAPPING 2022
RECAPPING
2022
A sunny, sold out festival edition of INDIGO brought the Dutch games industry and their foreign peers together in-person for the first time in a while on June 17th 2022. The game business and showcase event featured a two track conference, business matchmaking and an online games showcase. The game that was unanimously selected by a professional jury as the winner of the INDIGO 2022 Award was News Tower by Studio Nul Games.
450+
On-site visitors
400+
Meetings
10
Hours of Talks
23
Games
850+
Online viewers
Hosts 2022
Martine Spaans
General Manager - DGA & Owner - Tamalaki
Martine Spaans has worked in the games industry since 2006. She runs publishing label Tamalaki.com; a boutique F2P Mobile game publisher with a hands-on approach, specialised in Hidden Object, Match-3 and Simulation games. Tamalaki joined forces with partner-company FGL.com to broaden the casual F2P reach on mobile. Since 2021 Martine also helps FGL to publish games on Roblox and to bring several NFT projects to life. This year Martine joined the Dutch Games Association as General Manager.
Arjan Terpstra
Video game writer & historian
Arjan Terpstra is a video game writer and historian, and content producer at video game art gallery Cook and Becker. He (co-) authored books on Pac-Man, Sonic, and has writer credits in Horizon Forbidden West and other titles.
Audra McIver
Co-Founder - Plan of Attack
Co-Founder of Plan of Attack, Audra has 20 years of video game PR under her belt, covering turf from San Francisco to New York and Madrid to Amsterdam. Audra’s focus hovers around client relations, corporate strategy / messaging and business development for large and small game development teams.
Eric Bartelson
Game Journalist - Editor in Chief at Premortem.Games
Editor-in-Chief of PreMortem.Games. Veteran game journalist for over 20 years. Started out in 1999 for game magazines (yes the ones made of paper) such as PC Zone Benelux, PlayNation and GameQuest, before co-founding Dutch industry paper Control Magazine.
speakers 2022
‘Rising global challenges to game creation’
Kate Edwards
Culturalization Innovator at Geogrify, CXO & Co-founder at SetJetters
In her talk, Kate discusses what game creators can do to be better prepared for defending their creative vision against intrusive local regulations.
‘Leveraging External Development for Small Teams: Enabling your team to do what they do best’
Juney Dijkstra
Legacy Portfolio Manager at Paradox Interactive
In this talk, Juney will be running through several case studies of expert partners she has leveraged over the course of her career, in the hopes of inspiring you to reframe your thinking: Every need you have is an opportunity to create truly collaborative, long term partnerships with experts you can learn from for years to come!
‘Creating the Many Faces of Horizon Forbidden West’
Arno Schmitz
Lead Character Artist at Guerrilla
Arno will share how the incredibly high fidelity character faces in Guerrilla’s latest release Horizon Forbidden West – released for PlayStation 5 and PlayStation 4 – was achieved. Most importantly, he will discuss how to do all this to scale, so all faces in the Forbidden West’s open-world enjoy similar quality whilst keeping production efforts realistic. The talk will also highlight the many facets of the production pipeline and offer best practices to increase the realism.
’60 game design lessons in 30 Minutes’
Tj’ièn Twijnstra
Game Director at Story Giant Games
Tj’ièn will guide you through the opening minutes of his latest game Text Express and distill 60 lessons from the game’s First Time User Experience in 30 minutes. He’ll explain the reasoning behind some of the design decisions and how this small indie studio is trying to create a genre defining mobile Free-to-Play game that can compete with the biggest games on the market.
‘Quality over Quantity : A possible future for videogame events’
Leon Winkler
Director of Global Events at Ubisoft HQ
‘Even Tom Hanks thinks he’s a loser from time to time’
Scott Davidson
Art Director at Player Unknown Productions
‘Rethinking Indie games as Adaptation’
Amanda Kruse
Head of Business Development and Licensing at Good Shepherd Entertainment
‘Why Cryptogames and tokenomics in gaming can be a source for innovation’
Omar Ramirez
Product Manager at Merit Circle
‘From the snowy hills of Umeå to world domination – Zordix’s journey in becoming an international gaming powerhouse’
Martijn van Doorn
Business Development Director at DDM
Martijn van Doorn (DDM) will be interviewing Matti Larsson, the original founder & CEO of Zordix, who is currently responsible for all Innovation and New Business at the Zordix Group. In this fireside chat, Martijn and Matti will talk about the history of Zordix, Matti’s ambitions in growing the company to an international level, the hurdles and the challenges that came with this growth as well as his key take-aways and advice for other gaming companies, sharing similar ambitions.
Matti Larsson
Director of Innovation and New Business at Zordix
Martijn van Doorn (DDM) will be interviewing Matti Larsson, the original founder & CEO of Zordix, who is currently responsible for all Innovation and New Business at the Zordix Group. In this fireside chat, Martijn and Matti will talk about the history of Zordix, Matti’s ambitions in growing the company to an international level, the hurdles and the challenges that came with this growth as well as his key take-aways and advice for other gaming companies, sharing similar ambitions.
‘building machines for a better future in ‘horizon’‘
Maxim Fleury
Lead Asset Artist, Machine & Weapons Team at Guerrilla
This presentation breaks down the process of creating and building the iconic machines seen in the ‘Horizon’ franchise. You will get insight in the complete machine asset pipeline at Guerrilla from a technical and organisational perspective. In addition to looking at the technical part of the process, Lennart and Maxim will also expand on the production side, evaluate what it takes to manage a creative team and detail the role of outsourcing in this process.
Lennart Franken
Senior Asset Artist, Machine & Weapons Team at Guerrilla
This presentation breaks down the process of creating and building the iconic machines seen in the ‘Horizon’ franchise. You will get insight in the complete machine asset pipeline at Guerrilla from a technical and organisational perspective. In addition to looking at the technical part of the process, Lennart and Maxim will also expand on the production side, evaluate what it takes to manage a creative team and detail the role of outsourcing in this process.
‘why vc, project funding and publishers suck’
Per-Arne Lundberg
CEO at Amplifier Game Invest
Amplifier Game Invest’s Per-Arne Lundberg and Tim Glaus share their insights on Using Equity to set You and your studio up for a sustainable long term success
Tim Glaus
Business Analyst at Amplifier Game Invest
Amplifier Game Invest’s Per-Arne Lundberg and Tim Glaus share their insights on Using Equity to set You and your studio up for a sustainable long term success
‘VAF co-development support: giving (Dutch) developers creative and financial gain’
Youri Loedts
Head of Gamedepartment at VAF (Flanders Audiovisual Fund)
In this talk, Youri Loedts, Head of Flanders Audiovisual Fund (VAF) Game Department, explains how the new VAF co-development call is beneficial to Flemish ánd Dutch game developers. Both in a creative and financial way. Game lawyer Olivier Oosterbaan adds useful IP-advice from a legal perspective.
Olivier Oosterbaan
Lawyer at Leopold Meijnen Oosterbaan Advocaten
In this talk, Youri Loedts, Head of Flanders Audiovisual Fund (VAF) Game Department, explains how the new VAF co-development call is beneficial to Flemish ánd Dutch game developers. Both in a creative and financial way. Game lawyer Olivier Oosterbaan adds useful IP-advice from a legal perspective.
‘After The Fall insights: Bleeding edge VR Development at Vertigo Games’
Pepijn van Duijn
Game Designer at Vertigo Games
Join us in a multi-disciplinary session about how we blaze technical, design and art trails at Vertigo Games. Building upon the critical acclaim of Arizona Sunshine, we’ll show you how we pushed our boundaries even further and developed After The Fall – a cross platform, high end, high quality VR co-op shooter with a thriving community.
Shanice Lapierre Armande
3D/Environment Artist at Vertigo Games
Join us in a multi-disciplinary session about how we blaze technical, design and art trails at Vertigo Games. Building upon the critical acclaim of Arizona Sunshine, we’ll show you how we pushed our boundaries even further and developed After The Fall – a cross platform, high end, high quality VR co-op shooter with a thriving community.
Peter Deurloo
Game Director & Lead Design at Vertigo Games
Join us in a multi-disciplinary session about how we blaze technical, design and art trails at Vertigo Games. Building upon the critical acclaim of Arizona Sunshine, we’ll show you how we pushed our boundaries even further and developed After The Fall – a cross platform, high end, high quality VR co-op shooter with a thriving community.
‘The story behind We Were Here: INDI-GO your own way!’
Lucia de Visser
Managing Director at Total Mayhem Games
Five years ago, I was broke, worked 80 hours a week, was very new to the Game Industry and had a dream. And then, we won INDIGO 2017 and launched our first commercial game … Now, five years later, at INDIGO, I am back, running a company of 40 developers. How did this dream turn into a successful studio? This talk is a brief journey of hurdles, pitfalls and all things that lead to the ‘We Were Here’-series as we know it today.
‘How to find & attract great people without using a recruiter’
Enrico Heidelberg
Senior Recruiter at Riot Games
Enrico Heidelberg will help you with a framework to define who you need, where to find them, and how to attract talent in today’s challenging market. After years of recruiting for international game studio’s Enrico will share tips and tricks to benefit small and medium game studios. Bring your questions and let’s make it as relevant for ongoing talent challenges.
‘Panel Company Culture’
Sacha Blom
Marketing & Recruitment Coordinator at Paladin Studios
Explore with this industry panel how studios can maintain and improve a game company culture where creation can happen in a friendly space combining people of diverse backgrounds, culture and experience.
Kate Edwards
Culturalization Innovator at Geogrify, CXO & Co-founder at SetJetters
Explore with this industry panel how studios can maintain and improve a game company culture where creation can happen in a friendly space combining people of diverse backgrounds, culture and experience.
Leon Winkler
Director of Global Events at Ubisoft HQ
Explore with this industry panel how studios can maintain and improve a game company culture where creation can happen in a friendly space combining people of diverse backgrounds, culture and experience.
Scott Davidson
Art Director at Player Unknown Productions
Explore with this industry panel how studios can maintain and improve a game company culture where creation can happen in a friendly space combining people of diverse backgrounds, culture and experience.