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PROGRAM
INDIGO 2023 PROGRAM
Remco talks about the challenges faced while funding, developing and publishing From Space.
"People to me: “What exactly is your job?” Me to People: “Well, do you have half a day so I can explain?” And even half a day probably wouldn’t be enough… So, please come along with me on this Roller Coaster Journey of ups and downs, highs and lows, ebbs and flows, but most of all, filled with stories, anecdotes and, by all means, people! And so the journey began… "
One person’s story on how they went from gamer to game developer in the most roundabout way possible. How they found their dream, admitted and committed to it, in spite of a perceived complete lack of talent. The personal transformation from a somewhat odd mixed bag of tastes, jack of all trades master of none to an even more odd mixed bag, jack of all trades master of none. In spite of all the terrible advice they got, okay some of it was kinda good. How they had no other choice but to flee to Poland. Twice. About all the stops in between, and how they found themself breaking rules left right and center along the way. How they went from Gwydion to Garrett to Geralt to Guerrilla to Geralt.
Don't miss out on the chance to hear from one of the gaming industry's rising stars. Deloryan's talk offers a unique perspective on game development, as she shares her inspiring journey and empowers others to pursue their dreams. Join us for an unforgettable experience that will leave you feeling motivated and inspired.
This talk is about how we improved the living world experience for Horizon Forbidden West. After we released Horizon Zero Dawn in 2017, one of our goals for the sequel was to showcase the tribes and their cultures even better in the world of Horizon. In order to do so, we required a whole new approach to our world and NPC development process. We will explain the thought processes and philosophy behind what we think makes a believable game world and what steps we took to implement it in Horizon Forbidden West
How do you write your own version of a beloved character that has been portrayed by many authors and adored by millions of people? Join Keano Raubun as he shares his experience writing for Marvel's Avengers and provides valuable insights into writing established characters and making them yours. In this talk, Keano will offer practical advice and writing exercises to help capture character voice and tone, whether you're working on an established IP or creating original content.
With 'Deliver Us Mars', KeokeN Interactive took on a big challenge as an indie dev: to dive in headfirst into the world of performance capture, facial animation and cinematic film production of more than two hours of content. In this retrospective, I will go through our entire process and openly discuss what we achieved and what we learned from it. We will discuss some do's and don'ts, how to approach such a high budget productional element in terms of mindset and innovation.
Join us for a thought-provoking exploration of user experience in gaming. We will delve into the ten cognitive biases that significantly influence player perception and engagement. From skeuomorphism and the singularity effect to Hick's Law and Fitts's Law, discover how these biases change how your players interact with your game. Whether you're a game developer, enthusiast, or simply curious about the intersection of psychology and gaming, don't miss this opportunity to uncover the secrets of creating immersive user experiences.
Ralph Egas, co-founder of abstraction in Valkenswaard will be interviewed about running a AAA development company from the South of The Netherlands, balancing co-development services for titles such as Dune with developing original in house technology driven IP. He will also reflect on the current state of game technology, the creation pipeline and share his insights on Ai, Blockchain and finding AAA talent in the Dutch ecosystem
I'm going to talk about how I created a small prototype in one week that allows you to explore the whole world in 3D, with the power of AI. I'll also talk about how game engines, like Unreal Engine, unexpectedly entered my world as a Motion Designer and leveled up my work.
We all thought AI would first come for truck and taxi drivers first, but last year it came for highly creative roles first and people got scared. But having spent time with AI like GPT, Stable Diffusion and Midjourney I have found they are amazing at somethings but very bad at others and in all cases require human imagination and vision to direct and collaborate. So in this session we can explore some of those strengths and weaknesses together and hopefully you will come to the same conclusion I have. That they are collaborative tools that can help us all.
Role models like Lara Croft from Tombraider and Aloy from Horizon are few and sparse in the gaming industry. Looking at the 100 top-selling and major games released since 2017, nearly 80% of main characters are males, while nearly 55% are white. Let that sink in. Is this really representative of the players or the world we live in? If you want to work towards better representation of characters, unlocking creative and innovative stories without the cultural appropriation, and improved representation of employees, then this talk is for you. Lasting and meaningful change is a journey. Let's do this together by combining our efforts, one stone at a time. We can transform the gaming industry into a more diverse and inclusive landscape.
The internet is full of neat little tips on how to get organized, make the best to-do list, and how to timebox your day in order to boost efficiency and maximize your productivity. What most of those articles do not mention however is that the environment in which you perform is more important than how you are set up inside that environment. No matter how organized your calendar, inbox, and Teams are, there is no way to get productive unless the environment allows you to be. In this talk, Jim Hendriks will talk about Systemic Productivity, what productivity actually looks like, why it’s the manager’s / producer's job to make the environment productive, and how this can be achieved.
Whether you're just starting out or a well established studio, the right company culture is key to ensuring a productive, exciting and memorable employee experience. With a positive CC ranking higher and higher in importance on retaining and attracting talent, it's important to build a strong foundation when it comes to your own culture. But where do you start? We'll talk about the small but mighty areas you can focus on to create the right culture, when it can play negatively when it comes to hiring, and when culture can play a role in disengaged teams.
As the Head of the department responsible for evaluating all games that are being considered for publishing at MY.GAMES, Nic and his team have gathered a short list of the main reasons why games don’t get picked up. Exclusively at Indigo he will share the most impactful reasons and how to make sure your next pitch does get picked up by the publisher of your dreams!
Highlighting the trends, evolution, and opportunities in the gaming and entertainment industry in Japan, as well as the challenges and strategies for foreign companies looking to tap into the market.
Arjan, who is Product Director on Unreal Engine's development team at Epic Games, will go over the headlines for what's upcoming for Unreal Engine development in 2023 and beyond, and will touch on the new UEFN product and opportunities it brings for Dutch developers.
Head Crabs and Xenomorphs and Creepers, oh my! Creatures combine real world animals and fantastic ideas. While some creatures are just forgettable cannon fodder to the player, others are key pillars to the appeal and success of an IP. Using examples from media and her career, Molly Heady-Carroll will take you through her methods of designing memorable creatures designed for purpose and how they can maximize the potential of your IP.
In this fire side chat, we delve into the incredible journey of Engine Software, a ~25-year-old video game development studio that started as a 90's indie legend and rose to global triumph. In this captivating conversation with Engine Software CEO Ivo Wubbels, we'll explore Engine’s road to success and how they overcame various pitfalls and challenges as a studio.
Hate it or love it, NFT's and crypto are not going away any time soon. Part of the criticism is the hyped culture and scams. But what if you could play a part in forming this industry and change it into a sustainable way of interacting with digital property? With FGL we set our first steps into web3 2 years ago and we’d like to share with you want we’ve learned.
How do you decide as a studio which game ideas to develop into full games? When is a game ready to ship? In this talk, Eline Muijres shares the lessons learned from developing Howl, a turn-based tactical folktale. You’ll learn about Mipumi’s internal greenlight process for original IP development, as well as turning an original concept into a polished game. Eline highlights how the team dealt with the challenges of balancing game development and building an IP, all the while staying motivated with an unhealthy dose of wolf puns.
3D live-action graphics by way of ghostly volumetric video capture. We filmed our actors performing in a circular setup, surrounded by cameras to capture their every movement from every direction. These characters are then viewable from multiple perspectives as you play. Volumetric video capture plus exquisite performances help tell a visceral & haunting story.
Knife violence amongst teens is a growing issue in the Netherlands. ReAction was developed together with the youth care organization MEE & de Wering, to make youth aware of the risks and dangers of carrying a knife. We will talk about some interesting game design challenges in creating a believable experience. We will explain how we connected the game to deeper issues related to status, bullying, peer pressure and social media. We will also tell more about what it means to work with teens to co-create storyline, voiceovers and motion capture. ReAction was featured in the Telegraaf and in the Jeugdjournaal and is now being used at primary and secondary schools and youth centers across the Netherlands.
Grendel Games biggest adventure in Serious Games was their keyhole surgery training game Underground, which was scientifically proven to transfer the technical skills of laparoscopic surgery in a fun way. As we revisit surgical training with our latest project, we’ve been looking at the perception gap in our customer base and how we can show them that “Gaming is Training”. To do this we’ve been exploring the scientific evidence that looks at the benefits of gaming across a wide range of cognitive, developmental, perception changes and technical skills challenges. So come and join us as we look at how gaming and game play shape human development and learning from birth to death.
Stories have the power to move us like nothing else and I will take you on a journey into the heart of storytelling in video games. With a deep love for stories, I'll explore why we tell stories and how they impact us in ways we never thought possible. Drawing on my own experience of creating emotionally engaging games, I'll share tips, tricks, and rules for crafting unforgettable stories that will touch players' hearts and leave them yearning for more. From finding inspiration to creating satisfying endings, this talk is a love letter to the art of storytelling in all its forms. No matter if you are an experienced storyteller, an amateur writer, a marketer or a studio head, as long as you see the value of telling good stories this talk is for you!
HackShield was released 5 years ago! How did we design a game for kids that is free to play and provides educational value? In this talk Gwen Kampen will share the thoughts and philosophy behind the (re) design of HackShield and how the whole team had to innovate in order to not just build a game, but a movement.
Joost will discuss how the game industry can be understood as imagination infrastructure, how it can help societies imagine better futures and live through what it means to try to achieve them. He will discuss a concrete example that he and his team are building – the game All Rise, a Phoenix Wright-meets-Citizen-Sleeper style of game that lets you take major fossil fuel corporations to court. Using this example, Joost will talk about how to connect games explicitly to activist movements and radical change.
Midgame Fund is a collective of Dutch game developers funding Dutch games for €10k – €150k. In this informal lunch session, organiser and game designer Adriaan will explain how the fund and its agreement work, share some tips and examples of pitch decks, and will answer any questions you may have.
Preach what you Practice. Introducing game studio NeoN Origins - Powered by Mediacollege Amsterdam, where we’re running a hybrid game studio with a 20-man team composed of game development students, educators and professionals. With a co-creation approach that emphasizes mentorship and apprenticeship over traditional classroom teaching, students gain hands-on experience and intrinsic motivation, while building an awesome game-service with us. Join our talk to see how we transform students to reliable young development professionals in the span of one year. Expect: talent & personal development, game education inspiration, and a new way to approach game development.
The science centre GeoFort build the whole of the Netherlands in Minecraft: 1.000 buillion Minecraft blocks! Every house, all the roads, the rivers and even the trees are in this digital 3D world. This is not a silly game: it is a serious game! In this environment young people can easily participate in designing new sustainable buildings or landscapes. In the nearby future they will also be able to experience flooding scenarios in this digital twin of the Netherlands. GeoFort is a science centre where children from 4 till 104 years can explore many themes dealing with the future of our planet by playing games. GeoFort turns the theme 'planetary health' into a challenging game...
For the last 15 years, Kejero has been on a mission to improve adaptive music techniques. Forget about fading stems and switching tracks on the beat. With his 'Better Adaptive Music' approach, the instruments adjust their playing style in realtime, and they start and stop playing in a natural way, as if everything is performed live. In this talk, Kejero shows how a truly seemless adaptive soundtrack can utterly elevate the gaming experience to a new level. And how to break down an incredibly ambitious idea and achieve a AAA result on an indie budget.
In today's digital landscape, trusting online content has become a growing challenge for companies. With the current AI boom, there's a wave of disinformation ready to hit the internet during the coming elections. Hugo will share helpful tips and solutions for content owners. Discover how to protect your content and stay one step ahead by monitoring and proactively identifying and addressing instances of content misuse.
In this talk, Käy Vriend will discuss how procedural substance tools, specifically the Substance suite, can speed up the art production process. The Substance suite includes Substance Sampler, Substance Painter, and Substance Designer, which can be used to create seamless scan-like materials, smart materials that conform to any mesh, and tools that save time on modeling or sculpting. Käy will showcase some of the possibilities that studios currently have with the Substance suite and explore how AI can be integrated to further streamline workflows and enhance procedural tools.
You run an indie studio, great! You are dealing with money issues, deadlines, production delays, demanding publishers, getting the team aligned on the studio’s vision. How do you cope with all that? By being an efficient manager, dealing with problems head-on and don’t build any management debt. We are here to share lessons from our own management journeys and provide you with the four essentials you need to do to get ahead of the game.
Laurens Rutten founded CoolGames in 2010 in the Dutch Game Garden in Utrecht. CoolGames is now a profitable studio with almost 50 game professionals operating from the Herengracht in Amsterdam. In his session, Laurens will talk about how raising venture capital can help grow your company from an ambitious but immature start-up doing mini-games for the web, to an internationally active scale-up with big game development budgets. He will address the benefits of bringing professional investors on board, without disregarding the downsides of giving up some control as a result. In particular Laurens will talk about many of the potential pitfalls when your growth is also externally financed. To prevent you from making the same mistakes that he did.
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INDIGO Opening9:00 am - 9:30 am
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A Retrospective From SpaceRemco de Rooij9:30 am - 10:00 am
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"Look Mom, I (almost) made it in the Games Industry. The Roller Coaster Journey of Katleen EversKatleen Evers10:00 am - 10:30 am
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The 5G Platypus: A most unlikely career in GameDevDennis Zoetebier10:30 am - 11:00 am
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Deloryan Taking the Leap: A Game Developer’s Inspiring JourneyDeloryan Hommers11:00 am - 11:30 am
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Creating a Living World in 'Horizon Forbidden West'Espen Sogn11:30 am - 12:30 pm
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BREAK12:30 pm - 1:30 pm
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Stealing Character: How To Write For Big Marvelous IPsKeano Raubun1:30 pm - 2:00 pm
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A Retrospective: doing PCAP and high budget cinematics as an indie development teamRaynor Arkenbout2:00 pm - 2:30 pm
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Mind Games: How Cognitive Biases Shape User Experience in GamingJill Vanparys2:30 pm - 3:00 pm
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BREAK3:00 pm - 3:30 pm
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Fireside chat with Ralph Egas, abstraction GamesRalph Egas, Abstraction & JP van Seventer, Dutch Game Garden3:30 pm - 4:00 pm
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How a Motion Designer created a prototype that allows you to explore the entire world in 3DNils Bakker4:00 pm - 4:30 pm
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Generative AI, don’t be scared, it’s just a tool.Scott Davidson4:30 pm - 5:00 pm
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Panel Generative AI for ArtScott Davidson, Tomas Sala & Sonja van Vuure5:00 pm - 5:30 pm
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BREAK5:30 pm - 6:00 pm
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Award Ceremony6:00 pm - 6:30 pm
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INDIGO Drinksby Tencent Cloud6:30 pm - 7:00 pm
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INDIGO Opening9:00 am - 9:30 am
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Game Changers: Empowering Diversity and Inclusion in the Gaming IndustryAshmita Krishna Sharma9:30 am - 10:00 am
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Managers, your team’s productivity is your responsibility!Jim Hendriks10:00 am - 10:30 am
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From Pixels to Powerhouses: Cultivating Company Culture in the Games Industry, One Step at a TimeNicola Head10:30 am - 11:00 am
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5 Reasons Why Your Game Pitches Suck! (and how to fix them)Nic van 't Schip11:00 am - 11:30 am
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Bridging the Gap: Leveraging Cultural Understanding to Enter the Lucrative Japanese Gaming MarketTomoe Haga11:30 am - 12:00 pm
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BREAK12:00 pm - 1:00 pm
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What's new and upcoming for Unreal Engine in 2023Arjan Brussee1:00 pm - 2:00 pm
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Creature Design for IP DevelopmentMolly Heady-Caroll2:00 pm - 2:30 pm
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From 90’s Indie Legend to Global Triumph: Fireside Chat with Engine Software CEO Ivo Wubbels on 25 Years of Video Game Prowess.Maarten de Koning & Ivo Wubbels2:30 pm - 3:00 pm
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From Free-2-Play to Play&OwnMartine Spaans3:00 pm - 3:30 pm
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Cloud Games PanelDoki Tops, DDM & Mehdi Benkirane, i3D.net3:30 pm - 4:00 pm
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From Ruff Prototype to Release: Key Insights from Developing HowlEline Muijres4:00 pm - 4:30 pm
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BREAK4:30 pm - 5:00 pm
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Storytelling with volumetric Video: Reimagining a classic 90's puzzler in VRPaul van der Meer, Vertigo Games5:00 pm - 5:30 pm
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Break5:30 pm - 6:00 pm
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Award Ceremony6:00 pm - 6:30 pm
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INDIGO Drinksby Tencent Cloud6:30 pm - 7:00 pm
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INDIGO Opening9:00 am - 9:30 am
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INDIGO Opening9:00 am - 9:30 am
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ReAction: A VR-game to help prevent youth knife violenceRoger ter Heide9:30 am - 10:00 am
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Gaming is TrainingGlyn Burtt10:00 am - 10:30 am
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Playing with Emotions: Telling Great Stories in GamesSebastiaan van Waardenberg10:30 am - 11:00 am
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The HackShield Movement: changing the Game of EducationGwen Kampen11:00 am - 11:30 am
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Games for better futures: understanding the game industry as imagination infrastructureJoost Vervoort11:30 am - 12:00 pm
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BREAK12:00 pm - 1:00 pm
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Midgame Fund - money for indies, by indiesAdriaan de Jongh1:00 pm - 1:30 pm
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Future of game educationAlex Kentie & Berend Weij1:30 pm - 2:00 pm
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Minecraft serious game: building a digital twin of the NetherlandsWillemijn Simon van Leeuwen2:00 pm - 2:30 pm
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Better Adaptive Music for Starship TroopersKejero2:30 pm - 3:00 pm
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BREAK3:00 pm - 3:30 pm
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Changing the way you trust contentHugo Smits, Snapflare3:30 pm - 4:00 pm
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Streamlining Art Production with Procedural Substance Tools and AIKäy Vriend4:00 pm - 4:30 pm
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99 problems but Management ain’t oneMartijn van Zwieten en Vincent van Gils4:30 pm - 5:00 pm
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Growing your game studio with venture capital: a blessing or a curse?Laurens Rutten5:00 pm - 5:30 pm
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BREAK5:30 pm - 6:00 pm
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Award Ceremony6:00 pm - 6:30 pm
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INDIGO Drinksby Tencent Cloud6:30 pm - 7:00 pm
Virtual
9:00 – 18:00
Discover a diverse selection of games made by developers from the Netherlands and beyond. The Discover Showcase is brought to you as a day-long Twitch stream in which several streamers will play the showcase selection and invite developers for a quick Q&A.
On-site
9:30 – 17:30
Insider tips, tricks, and tactics for game development and business! Brought to you by industry experts, prominent game companies, and entrepreneurs. Our INDIGO Talks Conference will inspire you to bring your business to the next level!
Virtual & On-site
9:00 – 21:00
In collaboration with MeetToMatch, INDIGO provides game companies the unique opportunity to meet with publishers, service providers, and other game companies. The platform allow you to check and filter on whether people are on-site versus virtually attending.
Overview Program 2022
Displayed times are in UTC/GMT +2OPENING
09:30 – 17:45
STREAMING
9:30 – 10:15
TALKS TRACK 1
10:15 – 11:00
TALKS TRACK 1
11:00 – 11:30
BREAK
11:30 – 12:15
TALKS TRACK 1
12:15 – 13:00
TALKS TRACK 1
13:00 – 14:00
BREAK
14:00 – 14:45
TALKS TRACK 1
14:45 – 15:30
TALKS TRACK 1
16:00 – 16:45
TALKS TRACK 1
16:45 – 17:30
TALKS TRACK 1
9:30 – 10:15
TALKS TRACK 2
10:15 – 11:00
TALKS TRACK 2
11:00 – 11:30
BREAK
11:30 – 12:15
TALKS TRACK 2
12:15 – 13:00
TALKS TRACK 2
13:00 – 14:00
BREAK
14:00 – 14:45
TALKS TRACK 2
14:45 – 15:30
TALKS TRACK 2
16:00 – 16:45
TALKS TRACK 2
16:45 – 17:30
TALKS TRACK 2
9:00 – 18:00
MeetToMatch on-site
9:00 – 21:00
MeetToMatch online
INDIGO AWARD
DRINKS
sponsored by Games Germany
09:00 -21:00
MeetToMatch online
STAY UP TO DATE WITH THE LATEST INDIGO NEWS.
In the months leading up to INDIGO 2023 you'll receive a monthly update on the TALKS conference program, new DISCOVER showcasers, and new companies and publishers on the MEETTOMATCH platform. After INDIGO, we will delight you regularly with some after fun and ofcourse you will be the first to hear INDIGO news.
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CONTACT
![Krista](https://indigoshowcase.nl/wp-content/uploads/2022/01/Krista.jpg)
Krista Hendriks
Communications Manager
Reach out to me for info about INDIGO, press and interview requests!
Contact me via krista@dutchgamegarden.nl.
Got another question? Contact us through the form below or check the Frequently Asked Questions.
![Tom](https://indigoshowcase.nl/wp-content/uploads/2022/02/Tom.jpeg)
Tom Jongens
Sales Manager
Looking to promote your company, services, or game towards game industry professionals?
Reach out to me then and we'll set up a call! tom@dutchgamegarden.nl.
![JP van Seventer PIC (1)](https://indigoshowcase.nl/wp-content/uploads/2022/01/JP-van-Seventer-PIC-1.jpg)
JP van Seventer
Program Manager
Do you have professional knowledge to share about game development or business and do you want to be part of the leading game developer conference in the BENELUX?
Let's have a chat!
Please contact me via jp@dutchgamegarden.nl.