INDIGO PROGRAM

INDIGO consists of MeetToMatch, TALKS, and DISCOVER. Each of these tracks has a different focus and goal. Find your perfect business partner through MeetToMatch with dozens of established publishers and investors participating. Get inspired by industry experts and like-minded game entrepreneurs during our quality TALKS conference, and explore the latest games by Dutch developers at DISCOVER!

DISCOVER

09:00 – 18:00

Discover a diverse selection of games made in the Netherlands or by Dutch developers. During the day, several streamers will play the showcase selection and invite developers for a quick Q&A.

TALKS

10:00 – 18:00

Insider tips, tricks, and tactics for game business! Listen to industry experts, prominent game companies, and entrepreneurs when they share their experience with you through lectures, interviews and panels. Our INDIGO TALKS will inspire you to bring your business to the next level!

MeetToMatch

09:00 – 21:00

In collaboration with MeetToMatch, the planet’s greatest game industry matchmaking platform, INDIGO provides game companies the unique opportunity to meet with publishers, service providers, and other game companies.

TALKS program june 25th

Displayed times are in UTC/GMT +1 hour.
Disclaimer: The program is in development and may still change.

Development

Hosted by Arjan Terpstra

Business

Hosted by Martine Spaans

09:00

OPENING

09.30

Designing engaging games for kids   rIf you want kids to play your games, you have to know what they perceive as fun. We will look at 11 emotions kids (2-17) want to experience from games and how these evolve as they get older in this Talk.

Simone de Droog, Senior Researcher at HU HEMD

 

10.00

test test test Don’t Become a Slave Lord, 10 Keys to creating Symbiotic Partnerships for Game Development

Don’t Become a Slave Lord, 10 Keys to creating Symbiotic Partnerships for Game Development


Micah Davis, Tech Sales Lead at Starloop Studios

Expanding the Horizon – Franchise Building 101

Tim Symons, Principal Franchise Producer at Guerrilla Games

10.30

11.00

11.00

 

11.30

12.00

12.30

13.00

13.30

14.00

14.30

15.00

15.30

16.00

16.30

17.00

17.30

18.00

18.30

 

TBA: TALK ON PRODUCTION

Coen Neesen, Game Director at Paladin Studios
Sören Brügge, Product owner & producer at Paladin Studios

TBA: TALK ON CONCEPT ART

Danar Worya, Freelance concept art

EPIC DEVELOPMENTS

Arjan Brussee, Product Director at Epic Games

 

Developments of Unreal Engine 5

Andreas Suika, Technical Evangelist at Epic Games

Creating adaptive music for Unexplored 2: The Wayfarer’s Legacy   rIf you want kids to play your games, you have to know what they perceive as fun. We will look at 11 emotions kids (2-17) want to experience from games and how these evolve as they get older in this Talk.

Matthijs Dierckx, Composer and sound designer for games

A day in the life of a graphics programmer

Rebecca Fernandez O’Shea, Graphics programmer at Nixxes

A day in the life of a graphics programmer

Jurriaan van Teunenbroek, Vice President Games & Content at Azerion

 

Developments of Unreal Engine 5

Andreas Suika, Technical Evangelist at Epic Games

TBA: TALK ON NARRATIVE DESIGN

TBA

TBA

Derk Geus, Chairman at DGA

Introducing Game Technology in Training

Michel Caspers, Subject-matter Expert Modeling & Simulation at Koninklijke Marine

 

A different approach on the studio business model

Aran Koning, CTO at Sokpop Collective
Tijmen Tio, CTO at Sokpop Collective

TBA: TALK ON HYPERCASUAL DEVELOPMENT

Marco Frisina, Publishing Manager at JoyPac Games

 

 

Recognizing a good publishing deal

René Otto, Attorney at Van Iersel Luchtman

The Road of Deliver Us The Moon

Paul Deetman, Founder and Director at KeoKeN Interactive

Panel: Behind the scenes: Publishers searching for the next mega-hit

Bobby Wertheim, Sega Europe
Jennifer Schneidereit, WINGS Fund
Lauren Hunter, Square Enix Collective
Jarvis Crofts, Curve Digital

 

 

TBA: TALK ON INTERNATIONAL BUSINESS

Hester le Riche, Founder of Tover

Panel: Finding and raising talent in the Netherlands

Angie Smets, Studio Director at Guerrilla Games
Ralph Egas, CEO of Abstraction Games
Lennart Sas, Managing Director at Triumph Studios
TBA

TBA: TALK ON NFT DEVELOPMENT

 

 

Top Tips for Indies on working with content creators

Miranda Huybers, CEO at Smash Universe
Dwayne Megens, CEO at Smash Universe

Panel: Road to funding

Adriaan de Jongh, Midgame Fund
Youri Loedts,
VAF
Sean Gilis,
Creative Industries Fund NL
Paul Hanraets,
Good Shepherd Entertainment

A SEAT AT THE TABLE: Bringing the Outside In 

Kim Belair, Sweet Baby Inc & Wings Fund

19.00

INDIGO AWARD

STAY UP TO DATE WITH THE LATEST INDIGO NEWS.

In the months leading up to INDIGO 2022 you'll receive a monthly update on the TALKS conference program, new DISCOVER showcasers, and new companies and publisheres on the MEETTOMATCH platform. After INDIGO, we will delight you regularly with some after fun and ofcourse you will be the first to hear INDIGO news. 

CONTACT

Krista Hendriks

Communications Manager

Reach out to me for more info about INDIGO 2022, press and interview requests!

Please contact me via krista@dutchgamegarden.nl.

Got another question? Contact us through the form below or check the Frequently Asked Questions.

Tom Jongens

Sales Manager

Looking to promote your company, services, or game towards game industry professionals?

Reach out to me then and we'll set up a call! tom@dutchgamegarden.nl.  

JP van Seventer

Program Manager

I'm looking for people who have professional knowledge to share about gamedevelopment or business and want to be part of a leading gameconference in the BENELUX.

Let's have a chat!

Please contact me via jp@dutchgamegarden.nl.

6 + 7 =