PROGRAM

PROGRAM

INDIGO is back with an on-site program! Get inspired by industry experts and like-minded game entrepreneurs during our on-site Conference. Find your perfect business partner online or on-site through MeetToMatch where we have dozens of established publishers and investors participating.  Or explore the latest games by developers from the Netherlands and beyond at the Discover Showcase.

INDIGO 2023 PROGRAM

9:00 am
9:30 am
10:00 am
10:30 am
11:00 am
11:30 am
12:00 pm
12:30 pm
1:00 pm
1:30 pm
2:00 pm
2:30 pm
3:00 pm
3:30 pm
4:00 pm
4:30 pm
5:00 pm
5:30 pm
6:00 pm
6:30 pm
7:00 pm
Purple Track
Purple Track
INDIGO Opening
9:00 am - 9:30 am

A Retrospective From Space
9:30 am - 10:00 am
Remco de Rooij

Remco talks about the challenges faced while funding, developing and publishing From Space.

"Look Mom, I (almost) made it in the Games Industry. The Roller Coaster Journey of Katleen Evers
10:00 am - 10:30 am
Katleen Evers

"People to me: “What exactly is your job?” Me to People: “Well, do you have half a day so I can explain?” And even half a day probably wouldn’t be enough… So, please come along with me on this Roller Coaster Journey of ups and downs, highs and lows, ebbs and flows, but most of all, filled with stories, anecdotes and, by all means, people! And so the journey began… "

The 5G Platypus: A most unlikely career in GameDev
10:30 am - 11:00 am
Dennis Zoetebier

One person’s story on how they went from gamer to game developer in the most roundabout way possible. How they found their dream, admitted and committed to it, in spite of a perceived complete lack of talent. The personal transformation from a somewhat odd mixed bag of tastes, jack of all trades master of none to an even more odd mixed bag, jack of all trades master of none. In spite of all the terrible advice they got, okay some of it was kinda good. How they had no other choice but to flee to Poland. Twice. About all the stops in between, and how they found themself breaking rules left right and center along the way. How they went from Gwydion to Garrett to Geralt to Guerrilla to Geralt.

Deloryan Taking the Leap: A Game Developer’s Inspiring Journey
11:00 am - 11:30 am
Deloryan Hommers

Don't miss out on the chance to hear from one of the gaming industry's rising stars. Deloryan's talk offers a unique perspective on game development, as she shares her inspiring journey and empowers others to pursue their dreams. Join us for an unforgettable experience that will leave you feeling motivated and inspired.

Creating a Living World in 'Horizon Forbidden West'
11:30 am - 12:30 pm
Espen Sogn

This talk is about how we improved the living world experience for Horizon Forbidden West. After we released Horizon Zero Dawn in 2017, one of our goals for the sequel was to showcase the tribes and their cultures even better in the world of Horizon. In order to do so, we required a whole new approach to our world and NPC development process. We will explain the thought processes and philosophy behind what we think makes a believable game world and what steps we took to implement it in Horizon Forbidden West

BREAK
12:30 pm - 1:30 pm

Stealing Character: How To Write For Big Marvelous IPs
1:30 pm - 2:00 pm
Keano Raubun

How do you write your own version of a beloved character that has been portrayed by many authors and adored by millions of people? Join Keano Raubun as he shares his experience writing for Marvel's Avengers and provides valuable insights into writing established characters and making them yours. In this talk, Keano will offer practical advice and writing exercises to help capture character voice and tone, whether you're working on an established IP or creating original content.

A Retrospective: doing PCAP and high budget cinematics as an indie development team
2:00 pm - 2:30 pm
Raynor Arkenbout

With 'Deliver Us Mars', KeokeN Interactive took on a big challenge as an indie dev: to dive in headfirst into the world of performance capture, facial animation and cinematic film production of more than two hours of content. In this retrospective, I will go through our entire process and openly discuss what we achieved and what we learned from it. We will discuss some do's and don'ts, how to approach such a high budget productional element in terms of mindset and innovation.

Mind Games: How Cognitive Biases Shape User Experience in Gaming
2:30 pm - 3:00 pm
Jill Vanparys

Join us for a thought-provoking exploration of user experience in gaming. We will delve into the ten cognitive biases that significantly influence player perception and engagement. From skeuomorphism and the singularity effect to Hick's Law and Fitts's Law, discover how these biases change how your players interact with your game. Whether you're a game developer, enthusiast, or simply curious about the intersection of psychology and gaming, don't miss this opportunity to uncover the secrets of creating immersive user experiences.

BREAK
3:00 pm - 3:30 pm

Fireside chat with Ralph Egas, abstraction Games
3:30 pm - 4:00 pm
Ralph Egas, Abstraction & JP van Seventer, Dutch Game Garden

Ralph Egas, co-founder of abstraction in Valkenswaard will be interviewed about running a AAA development company from the South of The Netherlands, balancing co-development services for titles such as Dune with developing original in house technology driven IP. He will also reflect on the current state of game technology, the creation pipeline and share his insights on Ai, Blockchain and finding AAA talent in the Dutch ecosystem

How a Motion Designer created a prototype that allows you to explore the entire world in 3D
4:00 pm - 4:30 pm
Nils Bakker

I'm going to talk about how I created a small prototype in one week that allows you to explore the whole world in 3D, with the power of AI. I'll also talk about how game engines, like Unreal Engine, unexpectedly entered my world as a Motion Designer and leveled up my work.

Generative AI, don’t be scared, it’s just a tool.
4:30 pm - 5:00 pm
Scott Davidson

We all thought AI would first come for truck and taxi drivers first, but last year it came for highly creative roles first and people got scared. But having spent time with AI like GPT, Stable Diffusion and Midjourney I have found they are amazing at somethings but very bad at others and in all cases require human imagination and vision to direct and collaborate. So in this session we can explore some of those strengths and weaknesses together and hopefully you will come to the same conclusion I have. That they are collaborative tools that can help us all.

Panel Generative AI for Art
5:00 pm - 5:30 pm
Scott Davidson, Tomas Sala & Sonja van Vuure

BREAK
5:30 pm - 6:00 pm

Award Ceremony
6:00 pm - 6:30 pm
Awards

INDIGO Drinks
6:30 pm - 7:00 pm
by Tencent Cloud

Pink Track
Pink Track
INDIGO Opening
9:00 am - 9:30 am

Game Changers: Empowering Diversity and Inclusion in the Gaming Industry
9:30 am - 10:00 am
Ashmita Krishna Sharma

Role models like Lara Croft from Tombraider and Aloy from Horizon are few and sparse in the gaming industry. Looking at the 100 top-selling and major games released since 2017, nearly 80% of main characters are males, while nearly 55% are white. Let that sink in. Is this really representative of the players or the world we live in? If you want to work towards better representation of characters, unlocking creative and innovative stories without the cultural appropriation, and improved representation of employees, then this talk is for you. Lasting and meaningful change is a journey. Let's do this together by combining our efforts, one stone at a time. We can transform the gaming industry into a more diverse and inclusive landscape.

Managers, your team’s productivity is your responsibility!
10:00 am - 10:30 am
Jim Hendriks

The internet is full of neat little tips on how to get organized, make the best to-do list, and how to timebox your day in order to boost efficiency and maximize your productivity. What most of those articles do not mention however is that the environment in which you perform is more important than how you are set up inside that environment. No matter how organized your calendar, inbox, and Teams are, there is no way to get productive unless the environment allows you to be. In this talk, Jim Hendriks will talk about Systemic Productivity, what productivity actually looks like, why it’s the manager’s / producer's job to make the environment productive, and how this can be achieved.

From Pixels to Powerhouses: Cultivating Company Culture in the Games Industry, One Step at a Time
10:30 am - 11:00 am
Nicola Head

Whether you're just starting out or a well established studio, the right company culture is key to ensuring a productive, exciting and memorable employee experience. With a positive CC ranking higher and higher in importance on retaining and attracting talent, it's important to build a strong foundation when it comes to your own culture. But where do you start? We'll talk about the small but mighty areas you can focus on to create the right culture, when it can play negatively when it comes to hiring, and when culture can play a role in disengaged teams.

5 Reasons Why Your Game Pitches Suck! (and how to fix them)
11:00 am - 11:30 am
Nic van 't Schip

As the Head of the department responsible for evaluating all games that are being considered for publishing at MY.GAMES, Nic and his team have gathered a short list of the main reasons why games don’t get picked up. Exclusively at Indigo he will share the most impactful reasons and how to make sure your next pitch does get picked up by the publisher of your dreams!

Bridging the Gap: Leveraging Cultural Understanding to Enter the Lucrative Japanese Gaming Market
11:30 am - 12:00 pm
Tomoe Haga

Highlighting the trends, evolution, and opportunities in the gaming and entertainment industry in Japan, as well as the challenges and strategies for foreign companies looking to tap into the market.

BREAK
12:00 pm - 1:00 pm

What's new and upcoming for Unreal Engine in 2023
1:00 pm - 2:00 pm
Arjan Brussee

Arjan, who is Product Director on Unreal Engine's development team at Epic Games, will go over the headlines for what's upcoming for Unreal Engine development in 2023 and beyond, and will touch on the new UEFN product and opportunities it brings for Dutch developers.

Creature Design for IP Development
2:00 pm - 2:30 pm
Molly Heady-Caroll

Head Crabs and Xenomorphs and Creepers, oh my! Creatures combine real world animals and fantastic ideas. While some creatures are just forgettable cannon fodder to the player, others are key pillars to the appeal and success of an IP. Using examples from media and her career, Molly Heady-Carroll will take you through her methods of designing memorable creatures designed for purpose and how they can maximize the potential of your IP.

From 90’s Indie Legend to Global Triumph: Fireside Chat with Engine Software CEO Ivo Wubbels on 25 Years of Video Game Prowess.
2:30 pm - 3:00 pm
Maarten de Koning & Ivo Wubbels

In this fire side chat, we delve into the incredible journey of Engine Software, a ~25-year-old video game development studio that started as a 90's indie legend and rose to global triumph. In this captivating conversation with Engine Software CEO Ivo Wubbels, we'll explore Engine’s road to success and how they overcame various pitfalls and challenges as a studio.

From Free-2-Play to Play&Own
3:00 pm - 3:30 pm
Martine Spaans

Hate it or love it, NFT's and crypto are not going away any time soon. Part of the criticism is the hyped culture and scams. But what if you could play a part in forming this industry and change it into a sustainable way of interacting with digital property? With FGL we set our first steps into web3 2 years ago and we’d like to share with you want we’ve learned.

Cloud Games Panel
3:30 pm - 4:00 pm
Doki Tops, DDM & Mehdi Benkirane, i3D.net

From Ruff Prototype to Release: Key Insights from Developing Howl
4:00 pm - 4:30 pm
Eline Muijres

How do you decide as a studio which game ideas to develop into full games? When is a game ready to ship? In this talk, Eline Muijres shares the lessons learned from developing Howl, a turn-based tactical folktale. You’ll learn about Mipumi’s internal greenlight process for original IP development, as well as turning an original concept into a polished game. Eline highlights how the team dealt with the challenges of balancing game development and building an IP, all the while staying motivated with an unhealthy dose of wolf puns.

BREAK
4:30 pm - 5:00 pm

Storytelling with volumetric Video: Reimagining a classic 90's puzzler in VR
5:00 pm - 5:30 pm
Paul van der Meer, Vertigo Games

3D live-action graphics by way of ghostly volumetric video capture. We filmed our actors performing in a circular setup, surrounded by cameras to capture their every movement from every direction. These characters are then viewable from multiple perspectives as you play. Volumetric video capture plus exquisite performances help tell a visceral & haunting story.

Break
5:30 pm - 6:00 pm

Award Ceremony
6:00 pm - 6:30 pm

INDIGO Drinks
6:30 pm - 7:00 pm
by Tencent Cloud

White Track
White Track
INDIGO Opening
9:00 am - 9:30 am

INDIGO Opening
9:00 am - 9:30 am

ReAction: A VR-game to help prevent youth knife violence
9:30 am - 10:00 am
Roger ter Heide

Knife violence amongst teens is a growing issue in the Netherlands. ReAction was developed together with the youth care organization MEE & de Wering, to make youth aware of the risks and dangers of carrying a knife. We will talk about some interesting game design challenges in creating a believable experience. We will explain how we connected the game to deeper issues related to status, bullying, peer pressure and social media. We will also tell more about what it means to work with teens to co-create storyline, voiceovers and motion capture. ReAction was featured in the Telegraaf and in the Jeugdjournaal and is now being used at primary and secondary schools and youth centers across the Netherlands.

Gaming is Training
10:00 am - 10:30 am
Glyn Burtt

Grendel Games biggest adventure in Serious Games was their keyhole surgery training game Underground, which was scientifically proven to transfer the technical skills of laparoscopic surgery in a fun way. As we revisit surgical training with our latest project, we’ve been looking at the perception gap in our customer base and how we can show them that “Gaming is Training”. To do this we’ve been exploring the scientific evidence that looks at the benefits of gaming across a wide range of cognitive, developmental, perception changes and technical skills challenges. So come and join us as we look at how gaming and game play shape human development and learning from birth to death.

Playing with Emotions: Telling Great Stories in Games
10:30 am - 11:00 am
Sebastiaan van Waardenberg

Stories have the power to move us like nothing else and I will take you on a journey into the heart of storytelling in video games. With a deep love for stories, I'll explore why we tell stories and how they impact us in ways we never thought possible. Drawing on my own experience of creating emotionally engaging games, I'll share tips, tricks, and rules for crafting unforgettable stories that will touch players' hearts and leave them yearning for more. From finding inspiration to creating satisfying endings, this talk is a love letter to the art of storytelling in all its forms. No matter if you are an experienced storyteller, an amateur writer, a marketer or a studio head, as long as you see the value of telling good stories this talk is for you!

The HackShield Movement: changing the Game of Education
11:00 am - 11:30 am
Gwen Kampen

HackShield was released 5 years ago! How did we design a game for kids that is free to play and provides educational value? In this talk Gwen Kampen will share the thoughts and philosophy behind the (re) design of HackShield and how the whole team had to innovate in order to not just build a game, but a movement.

Games for better futures: understanding the game industry as imagination infrastructure
11:30 am - 12:00 pm
Joost Vervoort

Joost will discuss how the game industry can be understood as imagination infrastructure, how it can help societies imagine better futures and live through what it means to try to achieve them. He will discuss a concrete example that he and his team are building – the game All Rise, a Phoenix Wright-meets-Citizen-Sleeper style of game that lets you take major fossil fuel corporations to court. Using this example, Joost will talk about how to connect games explicitly to activist movements and radical change.

BREAK
12:00 pm - 1:00 pm

Midgame Fund - money for indies, by indies
1:00 pm - 1:30 pm
Adriaan de Jongh

Midgame Fund is a collective of Dutch game developers funding Dutch games for €10k – €150k. In this informal lunch session, organiser and game designer Adriaan will explain how the fund and its agreement work, share some tips and examples of pitch decks, and will answer any questions you may have.

Future of game education
1:30 pm - 2:00 pm
Alex Kentie & Berend Weij

Preach what you Practice. Introducing game studio NeoN Origins - Powered by Mediacollege Amsterdam, where we’re running a hybrid game studio with a 20-man team composed of game development students, educators and professionals. With a co-creation approach that emphasizes mentorship and apprenticeship over traditional classroom teaching, students gain hands-on experience and intrinsic motivation, while building an awesome game-service with us. Join our talk to see how we transform students to reliable young development professionals in the span of one year. Expect: talent & personal development, game education inspiration, and a new way to approach game development.

Minecraft serious game: building a digital twin of the Netherlands
2:00 pm - 2:30 pm
Willemijn Simon van Leeuwen

The science centre GeoFort build the whole of the Netherlands in Minecraft: 1.000 buillion Minecraft blocks! Every house, all the roads, the rivers and even the trees are in this digital 3D world. This is not a silly game: it is a serious game! In this environment young people can easily participate in designing new sustainable buildings or landscapes. In the nearby future they will also be able to experience flooding scenarios in this digital twin of the Netherlands. GeoFort is a science centre where children from 4 till 104 years can explore many themes dealing with the future of our planet by playing games. GeoFort turns the theme 'planetary health' into a challenging game...

Better Adaptive Music for Starship Troopers
2:30 pm - 3:00 pm
Kejero

For the last 15 years, Kejero has been on a mission to improve adaptive music techniques. Forget about fading stems and switching tracks on the beat. With his 'Better Adaptive Music' approach, the instruments adjust their playing style in realtime, and they start and stop playing in a natural way, as if everything is performed live. In this talk, Kejero shows how a truly seemless adaptive soundtrack can utterly elevate the gaming experience to a new level. And how to break down an incredibly ambitious idea and achieve a AAA result on an indie budget.

BREAK
3:00 pm - 3:30 pm

Changing the way you trust content
3:30 pm - 4:00 pm
Hugo Smits, Snapflare

In today's digital landscape, trusting online content has become a growing challenge for companies. With the current AI boom, there's a wave of disinformation ready to hit the internet during the coming elections. Hugo will share helpful tips and solutions for content owners. Discover how to protect your content and stay one step ahead by monitoring and proactively identifying and addressing instances of content misuse.

Streamlining Art Production with Procedural Substance Tools and AI
4:00 pm - 4:30 pm
Käy Vriend

In this talk, Käy Vriend will discuss how procedural substance tools, specifically the Substance suite, can speed up the art production process. The Substance suite includes Substance Sampler, Substance Painter, and Substance Designer, which can be used to create seamless scan-like materials, smart materials that conform to any mesh, and tools that save time on modeling or sculpting. Käy will showcase some of the possibilities that studios currently have with the Substance suite and explore how AI can be integrated to further streamline workflows and enhance procedural tools.

99 problems but Management ain’t one
4:30 pm - 5:00 pm
Martijn van Zwieten en Vincent van Gils

You run an indie studio, great! You are dealing with money issues, deadlines, production delays, demanding publishers, getting the team aligned on the studio’s vision. How do you cope with all that? By being an efficient manager, dealing with problems head-on and don’t build any management debt. We are here to share lessons from our own management journeys and provide you with the four essentials you need to do to get ahead of the game.

Growing your game studio with venture capital: a blessing or a curse?
5:00 pm - 5:30 pm
Laurens Rutten

Laurens Rutten founded CoolGames in 2010 in the Dutch Game Garden in Utrecht. CoolGames is now a profitable studio with almost 50 game professionals operating from the Herengracht in Amsterdam. In his session, Laurens will talk about how raising venture capital can help grow your company from an ambitious but immature start-up doing mini-games for the web, to an internationally active scale-up with big game development budgets. He will address the benefits of bringing professional investors on board, without disregarding the downsides of giving up some control as a result. In particular Laurens will talk about many of the potential pitfalls when your growth is also externally financed. To prevent you from making the same mistakes that he did.

BREAK
5:30 pm - 6:00 pm

Award Ceremony
6:00 pm - 6:30 pm

INDIGO Drinks
6:30 pm - 7:00 pm
by Tencent Cloud

INDIGO 2023 PROGRAM

INDIGO Tracks

Discover

On – site

The iconic INDIGO cabinets are back! At INDIGO Discover you have the opportunity to see some of the latest games in development from the Netherlands and beyond. Show your game live to press, publishers, peers, investors, government officials, and of course the INDIGO judges at INDIGO 2023.

PLATFORMS
Console, PC, mobile, and physical installations (serious and entertainment games).

Talks

On – site

Get insider tips, tricks, and tactics on game business and development at INDIGO Talks.

Top speakers from the Dutch and global industry will share the latest relevant knowledge on entertainment and serious game development, and growing your business. Enjoy inspiring talks, panels, and interviews with industry leaders. All Talks will be available digitally after the event in the INDIGO Vault.

You can check out the INDIGO Talks from 2022 in our Vault.

INDIGO MeetToMatch

MeetToMatch

Virtual & On – site

Find your next business opportunity with MeetToMatch at INDIGO.

Get connected to publishers, investors, service providers, and other game companies to take your company to the next level. Book your meetings with the industry’s best matchmaking platform and dive right in at our on-site meeting square. We will have coffee and a private table ready for you!

Newsletter

Newsletter

Stay up to date with the
latest INDIGO News!

CONTACT

Krista Hendriks

Communications Manager

Reach out to me for info about INDIGO, press and interview requests!

Contact me via krista@dutchgamegarden.nl.

Got another question? Contact us through the form below or check the Frequently Asked Questions.

Tom Jongens

Sales Manager

Looking to promote your company, services, or game towards game industry professionals?

Reach out to me then and we'll set up a call! tom@dutchgamegarden.nl.  

JP van Seventer

Program Manager

Do you have professional knowledge to share about game development or business and do you want to be part of the leading game developer conference in the BENELUX? 

Let's have a chat!

Please contact me via jp@dutchgamegarden.nl.

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