INDIGO PROGRAM

INDIGO consists of MeetToMatch, TALKS, and DISCOVER. Each of these tracks has a different focus and goal. Find your perfect business partner through MeetToMatch with dozens of established publishers and investors participating. Get inspired by industry experts and like-minded game entrepreneurs during our quality TALKS conference, and explore the latest games by Dutch developers at DISCOVER!

DISCOVER

09:00 – 18:00

Discover a diverse selection of games made by Dutch and Belgium developers. During the day, several streamers will play the showcase selection and invite developers for a quick Q&A.

TALKS

10:00 – 18:00

Insider tips, tricks, and tactics for game business! Listen to industry experts, prominent game companies, and entrepreneurs when they share their experience with you through lectures, interviews and panels. Our INDIGO TALKS will inspire you to bring your business to the next level!

MeetToMatch

09:00 – 21:00

In collaboration with MeetToMatch, the planet’s greatest game industry matchmaking platform, INDIGO provides game companies the unique opportunity to meet with publishers, service providers, and other game companies.

discover streamers

Rami Ismail

Rami Ismail

Games Industry Ambassador, Game developer, Public Speaker, Consultant, Tool Developer

Rami Ismail is a Dutch-Egyptian independent video game developer and ambassador within the video game industry on the topics. He was 50% of Vlambeer, organized gamedev.world, consulted on numerous projects, and created various free tools to assist game developers with their work.

TALKS Speakers

Arjan Brussee

Arjan Brussee

Special things at Epic Games

Arjan Brussee is a Dutch videogame programmer who works for Epic Games. He is one of the masterminds behind the Jazz Jackrabbit series alongside Cliff Bleszinski and is also responsible for the Killzone series, which he worked on at Guerrilla Games.

Hester Le Riche

Hester Le Riche

Founder of Tover

An engineer by training, Hester Le Riche is the CEO and founder of Tover and the creator of a pioneering cognitive stimulation system – the Tovertafel. During her Ph.D., she designed the Tovertafel: the original interactive light projection system that entices those with cognitive challenges.

Tomas Sala

Tomas Sala

Solo Developer

Tomas Sala is a solo game developer working on The Falconeer. He is also one of the founding members of Little Chicken Game Company (well known for games like REKT! and Runespell: Overture), which he left last year after 18 years of working there.

Danar Worya

Danar Worya

Concept Artist

Danar has worked as a freelance concept artist for 2020 Game Of The Year Last Of Us 2 (Naughty Dog), and has taken part in the development of projects at Guerrilla Games.

Aran Koning

Aran Koning

CTO at Sokpop Collective

Aran Koning, who’s also part of Sokpop Collective, is a Dutch Indie Game developer and a musician who lives in Utrecht. He did his first Global Game Jam in 2012 and has been there every year since. He loves making games with friends and has made the game Please be Nice.

Tijmen Tio

Tijmen Tio

CFO at Sokpop Collective

Tijmen is a former student of the HKU. Today he’s a developer who’s responsible for the games Simmiland (2018) and he was also nominated for an award in 2017 for his sword Slice ‘m Up; Bamboo heart. He is part of Sokpop Collective

Simone de Droog

Simone de Droog

Senior researcher, lecturer & project leader at HU Human Experience & Media Design lab

Simone de Droog (Ph.D.) is a senior researcher at Human Experience & Media Design (HEMD), University of Applied Sciences Utrecht. Her expertise is to research and design developmentally appropriate media products and interventions for children.

Paul Deetman

Paul Deetman

Founder and director of KeokeN Interactive / Hunchback Music

Paul Deetman is co-founder and managing director of the game developing studio KeokeN Interactive, known for the praised Deliver Us The Moon. He is also the co-founder of music production studio Hunchback Musicc, which focuses on big campaigns, films and game music. Together with his brother, he is running both companies.

Youri Loedts

Youri Loedts

Head of Game department at VAF

Youri was a journalist and editor-in-chief for the Dutch version of the Official PlayStation Magazine for 13 years. He was also the editor-in-chief of the website PlayStationPure and wrote about music, movies and games for several publications like P Magazine, DVD Extra, TeVe-Blad and others. He also wrote and video edited for the TV show Gamepower on JIM TV. He traded in journalism for marketing and was a lead creative for several marketing agencies, where he worked for top clients like Netflix, Fox, Warner Bros, Ubisoft, PlayStation, Xbox and many more. In 2018 he started working at VAF as their first Head of the games department.

Adriaan de Jongh

Adriaan de Jongh

Game designer and founder of Midgame Fund

Adriaan is a game designer best known for the indie game hit Hidden Folks, a hand-drawn interactive searching game, and for experimental games like Bounden and Fingle, which move people out of the normal space of videogames by challenging players to dance, hold hands, and share physical interactions. He also has an awkward signature dance which he’ll perform with every opportunity presented.

Talks Hosts

Arjan Terpstra

Arjan Terpstra

Senior Content Producer

Arjan Terpstra is a Senior Content Producer at Cook and Becker. He specialises in video game writing and is currently writing a Pac-Man book. He was also a narrative designer for the RTS game: Blaze Revolutions. He is also the author of four video game artbooks: Killzone (game), Vlambeer (studio), Sonic the Hedgehog (icon) and Final Fantasy XV (game). His portfolio can be found at: www.ranja72.com

Martine Spaans

Martine Spaans

Founder and owner at Tamalaki

Martine Spaans is founder and owner of F2P mobile publisher Tamalaki. Since the start of her gaming career in 2007 she’s been focused on casual games for a female audience (such as hidden object, match-3 and simulation games). She joined forces with partner company FGL and helps them to acquire idle-, board and puzzle games.

Martine is also a mentor to several indie teams, Women in Games ambassador, regular games industry speaker and game award judge. Her previous roles include marketing and monetisation advisor to Critical Force, Content Manager at Spil Games and online marketing manager at Blue Byte.

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CONTACT

Tom Jongens

INDIGO Marketing & Sales

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